fix lua console freeze/bugs
This commit is contained in:
parent
6f3d87ad04
commit
82b60ba5ca
@ -1476,9 +1476,9 @@ int luatpt_drawrect(lua_State* l)
|
||||
if (x<0 || y<0 || x>=XRES+BARSIZE || y>=YRES+MENUSIZE)
|
||||
return luaL_error(l, "Screen coordinates out of range (%d,%d)", x, y);
|
||||
if(x+w > XRES+BARSIZE)
|
||||
w = XRES-x;
|
||||
w = XRES+BARSIZE-x;
|
||||
if(y+h > YRES+MENUSIZE)
|
||||
h = YRES-y;
|
||||
h = YRES+MENUSIZE-y;
|
||||
if (r<0) r = 0;
|
||||
if (r>255) r = 255;
|
||||
if (g<0) g = 0;
|
||||
@ -1510,9 +1510,9 @@ int luatpt_fillrect(lua_State* l)
|
||||
if (x<0 || y<0 || x>=XRES+BARSIZE || y>=YRES+MENUSIZE)
|
||||
return luaL_error(l, "Screen coordinates out of range (%d,%d)", x, y);
|
||||
if(x+w > XRES+BARSIZE)
|
||||
w = XRES-x;
|
||||
w = XRES+BARSIZE-x;
|
||||
if(y+h > YRES+MENUSIZE)
|
||||
h = YRES-y;
|
||||
h = YRES+MENUSIZE-y;
|
||||
if (r<0) r = 0;
|
||||
if (r>255) r = 255;
|
||||
if (g<0) g = 0;
|
||||
@ -1907,6 +1907,8 @@ int luatpt_setdebug(lua_State* l)
|
||||
int luatpt_setfpscap(lua_State* l)
|
||||
{
|
||||
int fpscap = luaL_optint(l, 1, 0);
|
||||
if (fpscap < 2)
|
||||
return luaL_error(l, "fps cap too small");
|
||||
limitFPS = fpscap;
|
||||
return 0;
|
||||
}
|
||||
|
Reference in New Issue
Block a user