fix lua console freeze/bugs
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@ -1476,9 +1476,9 @@ int luatpt_drawrect(lua_State* l)
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if (x<0 || y<0 || x>=XRES+BARSIZE || y>=YRES+MENUSIZE)
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if (x<0 || y<0 || x>=XRES+BARSIZE || y>=YRES+MENUSIZE)
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return luaL_error(l, "Screen coordinates out of range (%d,%d)", x, y);
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return luaL_error(l, "Screen coordinates out of range (%d,%d)", x, y);
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if(x+w > XRES+BARSIZE)
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if(x+w > XRES+BARSIZE)
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w = XRES-x;
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w = XRES+BARSIZE-x;
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if(y+h > YRES+MENUSIZE)
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if(y+h > YRES+MENUSIZE)
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h = YRES-y;
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h = YRES+MENUSIZE-y;
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if (r<0) r = 0;
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if (r<0) r = 0;
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if (r>255) r = 255;
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if (r>255) r = 255;
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if (g<0) g = 0;
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if (g<0) g = 0;
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@ -1510,9 +1510,9 @@ int luatpt_fillrect(lua_State* l)
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if (x<0 || y<0 || x>=XRES+BARSIZE || y>=YRES+MENUSIZE)
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if (x<0 || y<0 || x>=XRES+BARSIZE || y>=YRES+MENUSIZE)
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return luaL_error(l, "Screen coordinates out of range (%d,%d)", x, y);
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return luaL_error(l, "Screen coordinates out of range (%d,%d)", x, y);
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if(x+w > XRES+BARSIZE)
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if(x+w > XRES+BARSIZE)
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w = XRES-x;
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w = XRES+BARSIZE-x;
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if(y+h > YRES+MENUSIZE)
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if(y+h > YRES+MENUSIZE)
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h = YRES-y;
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h = YRES+MENUSIZE-y;
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if (r<0) r = 0;
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if (r<0) r = 0;
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if (r>255) r = 255;
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if (r>255) r = 255;
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if (g<0) g = 0;
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if (g<0) g = 0;
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@ -1907,6 +1907,8 @@ int luatpt_setdebug(lua_State* l)
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int luatpt_setfpscap(lua_State* l)
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int luatpt_setfpscap(lua_State* l)
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{
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{
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int fpscap = luaL_optint(l, 1, 0);
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int fpscap = luaL_optint(l, 1, 0);
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if (fpscap < 2)
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return luaL_error(l, "fps cap too small");
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limitFPS = fpscap;
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limitFPS = fpscap;
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return 0;
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return 0;
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}
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}
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