Change sim.walls to use real wall identifiers, and also have reverse lookup
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fde1211cd9
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814b73a5ed
@ -1280,28 +1280,18 @@ void LuaScriptInterface::initSimulationAPI()
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SETCONST(l, NUM_GRAV_MODES);
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lua_newtable(l);
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SETCONST(l, WL_ERASE);
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SETCONST(l, WL_WALLELEC);
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SETCONST(l, WL_EWALL);
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SETCONST(l, WL_DETECT);
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SETCONST(l, WL_STREAM);
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SETCONST(l, WL_FAN);
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SETCONST(l, WL_ALLOWLIQUID);
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SETCONST(l, WL_DESTROYALL);
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SETCONST(l, WL_WALL);
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SETCONST(l, WL_ALLOWAIR);
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SETCONST(l, WL_ALLOWPOWDER);
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SETCONST(l, WL_ALLOWALLELEC);
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SETCONST(l, WL_EHOLE);
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SETCONST(l, WL_ALLOWGAS);
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SETCONST(l, WL_GRAV);
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SETCONST(l, WL_ALLOWENERGY);
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SETCONST(l, WL_BLOCKAIR);
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SETCONST(l, WL_ERASEALL);
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SETCONST(l, WL_STASIS);
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SETCONST(l, WL_FLOODHELPER);
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SETCONST(l, UI_WALLCOUNT);
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for (int i = 0; i < UI_WALLCOUNT; i++)
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{
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tpt_lua_pushByteString(l, luacon_sim->wtypes[i].identifier);
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lua_pushinteger(l, i);
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lua_settable(l, -3);
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lua_pushinteger(l, i);
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tpt_lua_pushByteString(l, luacon_sim->wtypes[i].identifier);
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lua_settable(l, -3);
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}
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lua_setfield(l, -2, "walls");
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SETCONST(l, UI_WALLCOUNT);
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//Declare FIELD_BLAH constants
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{
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