parent
31b45312b2
commit
813cab7af7
@ -145,14 +145,14 @@ void Air::update_air(void)
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pv[i][2] = pv[i][2]*0.8f;
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pv[i][2] = pv[i][2]*0.8f;
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pv[i][XRES/CELL-2] = pv[i][XRES/CELL-2]*0.8f;
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pv[i][XRES/CELL-2] = pv[i][XRES/CELL-2]*0.8f;
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pv[i][XRES/CELL-1] = pv[i][XRES/CELL-1]*0.8f;
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pv[i][XRES/CELL-1] = pv[i][XRES/CELL-1]*0.8f;
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vx[i][0] = vx[i][1]*0.9f;
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vx[i][0] = vx[i][0]*0.9f;
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vx[i][1] = vx[i][2]*0.9f;
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vx[i][1] = vx[i][1]*0.9f;
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vx[i][XRES/CELL-2] = vx[i][XRES/CELL-3]*0.9f;
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vx[i][XRES/CELL-2] = vx[i][XRES/CELL-2]*0.9f;
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vx[i][XRES/CELL-1] = vx[i][XRES/CELL-2]*0.9f;
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vx[i][XRES/CELL-1] = vx[i][XRES/CELL-1]*0.9f;
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vy[i][0] = vy[i][1]*0.9f;
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vy[i][0] = vy[i][0]*0.9f;
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vy[i][1] = vy[i][2]*0.9f;
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vy[i][1] = vy[i][1]*0.9f;
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vy[i][XRES/CELL-2] = vy[i][XRES/CELL-3]*0.9f;
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vy[i][XRES/CELL-2] = vy[i][XRES/CELL-2]*0.9f;
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vy[i][XRES/CELL-1] = vy[i][XRES/CELL-2]*0.9f;
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vy[i][XRES/CELL-1] = vy[i][XRES/CELL-1]*0.9f;
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}
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}
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for (i=0; i<XRES/CELL; i++) //reduces pressure/velocity on the edges every frame
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for (i=0; i<XRES/CELL; i++) //reduces pressure/velocity on the edges every frame
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{
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{
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@ -161,14 +161,14 @@ void Air::update_air(void)
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pv[2][i] = pv[2][i]*0.8f;
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pv[2][i] = pv[2][i]*0.8f;
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pv[YRES/CELL-2][i] = pv[YRES/CELL-2][i]*0.8f;
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pv[YRES/CELL-2][i] = pv[YRES/CELL-2][i]*0.8f;
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pv[YRES/CELL-1][i] = pv[YRES/CELL-1][i]*0.8f;
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pv[YRES/CELL-1][i] = pv[YRES/CELL-1][i]*0.8f;
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vx[0][i] = vx[1][i]*0.9f;
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vx[0][i] = vx[0][i]*0.9f;
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vx[1][i] = vx[2][i]*0.9f;
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vx[1][i] = vx[1][i]*0.9f;
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vx[YRES/CELL-2][i] = vx[YRES/CELL-3][i]*0.9f;
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vx[YRES/CELL-2][i] = vx[YRES/CELL-2][i]*0.9f;
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vx[YRES/CELL-1][i] = vx[YRES/CELL-2][i]*0.9f;
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vx[YRES/CELL-1][i] = vx[YRES/CELL-1][i]*0.9f;
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vy[0][i] = vy[1][i]*0.9f;
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vy[0][i] = vy[0][i]*0.9f;
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vy[1][i] = vy[2][i]*0.9f;
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vy[1][i] = vy[1][i]*0.9f;
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vy[YRES/CELL-2][i] = vy[YRES/CELL-3][i]*0.9f;
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vy[YRES/CELL-2][i] = vy[YRES/CELL-2][i]*0.9f;
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vy[YRES/CELL-1][i] = vy[YRES/CELL-2][i]*0.9f;
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vy[YRES/CELL-1][i] = vy[YRES/CELL-1][i]*0.9f;
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}
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}
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for (j=1; j<YRES/CELL; j++) //clear some velocities near walls
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for (j=1; j<YRES/CELL; j++) //clear some velocities near walls
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