fix really fast particles moving through EHOLE
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bb455ea893
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7fcc056cb6
@ -4056,6 +4056,9 @@ killed:
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dy = parts[i].vy*ISTP/mv;
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fin_xf = parts[i].x;
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fin_yf = parts[i].y;
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fin_x = (int)(fin_xf+0.5f);
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fin_y = (int)(fin_yf+0.5f);
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bool closedEholeStart = this->InBounds(fin_x, fin_y) && (bmap[fin_y/CELL][fin_x/CELL] == WL_EHOLE && !emap[fin_y/CELL][fin_x/CELL]);
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while (1)
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{
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mv -= ISTP;
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@ -4092,7 +4095,7 @@ killed:
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//block if particle can't move (0), or some special cases where it returns 1 (can_move = 3 but returns 1 meaning particle will be eaten)
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//also photons are still blocked (slowed down) by any particle (even ones it can move through), and absorb wall also blocks particles
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int eval = eval_move(t, fin_x, fin_y, NULL);
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if (!eval || (can_move[t][pmap[fin_y][fin_x]&0xFF] == 3 && eval == 1) || (t == PT_PHOT && pmap[fin_y][fin_x]) || bmap[fin_y/CELL][fin_x/CELL]==WL_DESTROYALL)
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if (!eval || (can_move[t][pmap[fin_y][fin_x]&0xFF] == 3 && eval == 1) || (t == PT_PHOT && pmap[fin_y][fin_x]) || bmap[fin_y/CELL][fin_x/CELL]==WL_DESTROYALL || closedEholeStart!=(bmap[fin_y/CELL][fin_x/CELL] == WL_EHOLE && !emap[fin_y/CELL][fin_x/CELL]))
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{
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// found an obstacle
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clear_xf = fin_xf-dx;
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@ -207,6 +207,11 @@ public:
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void clear_sim();
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Simulation();
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~Simulation();
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bool InBounds(int x, int y)
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{
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return (x>=0 && y>=0 && x<XRES && y<YRES);
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}
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};
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#endif /* SIMULATION_H */
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