Refactor things referencing VideoBuffer internals

This commit is contained in:
mniip 2023-04-05 02:25:18 +02:00
parent b56d3cf611
commit 7f84887f6d
14 changed files with 67 additions and 103 deletions

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@ -94,26 +94,22 @@ String format::CleanString(String dirtyString, bool ascii, bool color, bool newl
return dirtyString; return dirtyString;
} }
std::vector<char> format::VideoBufferToPPM(const VideoBuffer & vidBuf) std::vector<char> format::VideoBufferToPPM(VideoBuffer const &vidBuf)
{ {
std::vector<char> data; std::vector<char> data;
char buffer[256]; char buffer[256];
sprintf(buffer, "P6\n%d %d\n255\n", vidBuf.Width, vidBuf.Height); sprintf(buffer, "P6\n%d %d\n255\n", vidBuf.Size().X, vidBuf.Size().Y);
data.insert(data.end(), buffer, buffer + strlen(buffer)); data.insert(data.end(), buffer, buffer + strlen(buffer));
unsigned char * currentRow = new unsigned char[vidBuf.Width*3]; data.reserve(data.size() + vidBuf.Size().X * vidBuf.Size().Y * 3);
for(int y = 0; y < vidBuf.Height; y++)
for (int i = 0; i < vidBuf.Size().X * vidBuf.Size().Y; i++)
{ {
int rowPos = 0; auto colour = RGB<uint8_t>::Unpack(vidBuf.Data()[i]);
for(int x = 0; x < vidBuf.Width; x++) data.push_back(colour.Red);
{ data.push_back(colour.Green);
currentRow[rowPos++] = PIXR(vidBuf.Buffer[(y*vidBuf.Width)+x]); data.push_back(colour.Blue);
currentRow[rowPos++] = PIXG(vidBuf.Buffer[(y*vidBuf.Width)+x]);
currentRow[rowPos++] = PIXB(vidBuf.Buffer[(y*vidBuf.Width)+x]);
} }
data.insert(data.end(), currentRow, currentRow+(vidBuf.Width*3));
}
delete [] currentRow;
return data; return data;
} }

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@ -13,20 +13,15 @@ int ThumbnailRendererTask::QueueSize()
return queueSize; return queueSize;
} }
ThumbnailRendererTask::ThumbnailRendererTask(GameSave const &save, Vec2<int> size, bool autoRescale, bool decorations, bool fire): ThumbnailRendererTask::ThumbnailRendererTask(GameSave const &save, Vec2<int> size, bool decorations, bool fire):
save(std::make_unique<GameSave>(save)), save(std::make_unique<GameSave>(save)),
size(size), size(size),
decorations(decorations), decorations(decorations),
fire(fire), fire(fire)
autoRescale(autoRescale)
{ {
queueSize += 1; queueSize += 1;
} }
ThumbnailRendererTask::ThumbnailRendererTask(GameSave *save, int width, int height, bool autoRescale, bool decorations, bool fire):
ThumbnailRendererTask(*save, Vec2(width, height), autoRescale, decorations, fire)
{}
ThumbnailRendererTask::~ThumbnailRendererTask() ThumbnailRendererTask::~ThumbnailRendererTask()
{ {
queueSize -= 1; queueSize -= 1;
@ -36,16 +31,9 @@ bool ThumbnailRendererTask::doWork()
{ {
thumbnail = std::unique_ptr<VideoBuffer>(SaveRenderer::Ref().Render(save.get(), decorations, fire)); thumbnail = std::unique_ptr<VideoBuffer>(SaveRenderer::Ref().Render(save.get(), decorations, fire));
if (thumbnail) if (thumbnail)
{
if (autoRescale)
{ {
thumbnail->ResizeToFit(size, true); thumbnail->ResizeToFit(size, true);
size = thumbnail->Size(); size = thumbnail->Size();
}
else
{
thumbnail->Resize(size);
}
return true; return true;
} }
else else

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@ -12,15 +12,12 @@ class ThumbnailRendererTask : public AbandonableTask
Vec2<int> size; Vec2<int> size;
bool decorations; bool decorations;
bool fire; bool fire;
bool autoRescale;
std::unique_ptr<VideoBuffer> thumbnail; std::unique_ptr<VideoBuffer> thumbnail;
static int queueSize; static int queueSize;
public: public:
ThumbnailRendererTask(GameSave const &, Vec2<int> size, bool autoRescale, bool decorations, bool fire); ThumbnailRendererTask(GameSave const &, Vec2<int> size, bool decorations, bool fire);
[[deprecated("Use ThumbnailRendererTask(GameSave const &, Vec2<int>, bool, bool, bool)")]]
ThumbnailRendererTask(GameSave *save, int width, int height, bool autoRescale = false, bool decorations = true, bool fire = true);
virtual ~ThumbnailRendererTask(); virtual ~ThumbnailRendererTask();
virtual bool doWork() override; virtual bool doWork() override;

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@ -59,8 +59,6 @@ struct yExtent: extentStorage<Extent>
template<typename T, size_t Width = DynamicExtent, size_t Height = DynamicExtent> template<typename T, size_t Width = DynamicExtent, size_t Height = DynamicExtent>
class PlaneAdapter: xExtent<Width>, yExtent<Height> class PlaneAdapter: xExtent<Width>, yExtent<Height>
{ {
friend class VideoBuffer; // TODO: remove
using value_type = std::remove_reference_t<decltype(std::declval<T>()[0])>; using value_type = std::remove_reference_t<decltype(std::declval<T>()[0])>;
using iterator = decltype(std::begin(std::declval<T &>())); using iterator = decltype(std::begin(std::declval<T &>()));
using const_iterator = decltype(std::begin(std::declval<T const &>())); using const_iterator = decltype(std::begin(std::declval<T const &>()));

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@ -118,6 +118,14 @@ struct Vec2
return (*this + Vec2<T>(0.5, 0.5)).Floor(); return (*this + Vec2<T>(0.5, 0.5)).Floor();
} }
Vec2<T> Clamp(Rect<T> rect) const
{
return Vec2<T>(
std::clamp(X, rect.TopLeft.X, rect.BottomRight.X),
std::clamp(Y, rect.TopLeft.Y, rect.BottomRight.Y)
);
}
// Return a rectangle starting at origin, whose dimensions match this vector // Return a rectangle starting at origin, whose dimensions match this vector
template<typename S = T, typename = std::enable_if_t<std::is_integral_v<S>>> template<typename S = T, typename = std::enable_if_t<std::is_integral_v<S>>>
constexpr inline Rect<T> OriginRect() const constexpr inline Rect<T> OriginRect() const
@ -382,6 +390,12 @@ public:
return BottomRight - TopLeft + Vec2<T>(1, 1); return BottomRight - TopLeft + Vec2<T>(1, 1);
} }
template<typename S>
Rect<decltype(std::declval<T>() + std::declval<S>())> Inset(S delta) const
{
return Rect<decltype(std::declval<T>() + std::declval<S>())>(TopLeft + Vec2(delta, delta), BottomRight - Vec2(delta, delta));
}
template<IterationDirection D1, IterationDirection D2, typename S = T, typename = std::enable_if_t<std::is_integral_v<T>>> template<IterationDirection D1, IterationDirection D2, typename S = T, typename = std::enable_if_t<std::is_integral_v<T>>>
constexpr auto Range() const constexpr auto Range() const
{ {

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@ -555,8 +555,8 @@ void Graphics::draw_rgba_image(const pixel *data, int w, int h, int x, int y, fl
VideoBuffer Graphics::DumpFrame() VideoBuffer Graphics::DumpFrame()
{ {
VideoBuffer newBuffer(WINDOW); VideoBuffer newBuffer(video.Size());
std::copy_n(video.data(), WINDOW.X * WINDOW.Y, newBuffer.Data()); std::copy_n(video.data(), video.Size().X * video.Size().Y, newBuffer.Data());
return newBuffer; return newBuffer;
} }
@ -578,10 +578,10 @@ void Graphics::SetClipRect(int &x, int &y, int &w, int &h)
bool VideoBuffer::WritePNG(const ByteString &path) const bool VideoBuffer::WritePNG(const ByteString &path) const
{ {
std::vector<png_const_bytep> rowPointers(Height); std::vector<png_const_bytep> rowPointers(Size().Y);
for (auto y = 0; y < Height; ++y) for (auto y = 0; y < Size().Y; ++y)
{ {
rowPointers[y] = (png_const_bytep)&Buffer[y * Width]; rowPointers[y] = (png_const_bytep)&*video.RowIterator(Vec2(0, y));
} }
png_structp png = png_create_write_struct(PNG_LIBPNG_VER_STRING, NULL, NULL, NULL); png_structp png = png_create_write_struct(PNG_LIBPNG_VER_STRING, NULL, NULL, NULL);
if (!png) if (!png)
@ -612,7 +612,7 @@ bool VideoBuffer::WritePNG(const ByteString &path) const
auto &imf = *(InMemoryFile *)ud; auto &imf = *(InMemoryFile *)ud;
imf.data.insert(imf.data.end(), data, data + length); imf.data.insert(imf.data.end(), data, data + length);
}, NULL); }, NULL);
png_set_IHDR(png, info, Width, Height, 8, PNG_COLOR_TYPE_RGB, PNG_INTERLACE_NONE, PNG_COMPRESSION_TYPE_DEFAULT, PNG_FILTER_TYPE_DEFAULT); png_set_IHDR(png, info, Size().X, Size().Y, 8, PNG_COLOR_TYPE_RGB, PNG_INTERLACE_NONE, PNG_COMPRESSION_TYPE_DEFAULT, PNG_FILTER_TYPE_DEFAULT);
png_write_info(png, info); png_write_info(png, info);
png_set_filler(png, 0, PNG_FILLER_AFTER); png_set_filler(png, 0, PNG_FILLER_AFTER);
png_set_bgr(png); png_set_bgr(png);

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@ -21,13 +21,6 @@ class VideoBuffer: public RasterDrawMethods<VideoBuffer>
friend struct RasterDrawMethods<VideoBuffer>; friend struct RasterDrawMethods<VideoBuffer>;
public: public:
[[deprecated("Use video")]]
std::vector<pixel> &Buffer = video.Base;
[[deprecated("Use Size()")]]
size_t &Width = video.xExtent<DynamicExtent>::extent; // See TODO in common/Plane.h
[[deprecated("Use Size()")]]
size_t &Height = video.yExtent<DynamicExtent>::extent;
VideoBuffer(VideoBuffer const &) = default; VideoBuffer(VideoBuffer const &) = default;
VideoBuffer(pixel const *data, Vec2<int> size); VideoBuffer(pixel const *data, Vec2<int> size);
VideoBuffer(pixel const *data, Vec2<int> size, size_t rowStride); VideoBuffer(pixel const *data, Vec2<int> size, size_t rowStride);

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@ -427,7 +427,7 @@ void RasterDrawMethods<Derived>::draw_image(const pixel *img, int x, int y, int
template<typename Derived> template<typename Derived>
void RasterDrawMethods<Derived>::draw_image(const VideoBuffer * vidBuf, int x, int y, int a) void RasterDrawMethods<Derived>::draw_image(const VideoBuffer * vidBuf, int x, int y, int a)
{ {
draw_image(vidBuf->Buffer.data(), x, y, vidBuf->Width, vidBuf->Height, a); BlendImage(vidBuf->Data(), a, RectSized(Vec2(x, y), vidBuf->Size()));
} }
#undef video #undef video

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@ -502,7 +502,7 @@ VideoBuffer Renderer::DumpFrame()
VideoBuffer newBuffer(XRES, YRES); VideoBuffer newBuffer(XRES, YRES);
for(int y = 0; y < YRES; y++) for(int y = 0; y < YRES; y++)
{ {
std::copy(vid+(y*WINDOWW), vid+(y*WINDOWW)+XRES, newBuffer.Buffer.data()+(y*XRES)); std::copy(vid+(y*WINDOWW), vid+(y*WINDOWW)+XRES, newBuffer.Data()+(y*XRES));
} }
return newBuffer; return newBuffer;
} }

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@ -958,7 +958,7 @@ ByteString GameView::TakeScreenshot(int captureUI, int fileType)
// We should be able to simply use SDL_PIXELFORMAT_XRGB8888 here with a bit depth of 32 to convert RGBA data to RGB data, // We should be able to simply use SDL_PIXELFORMAT_XRGB8888 here with a bit depth of 32 to convert RGBA data to RGB data,
// and save the resulting surface directly. However, ubuntu-18.04 ships SDL2 so old that it doesn't have // and save the resulting surface directly. However, ubuntu-18.04 ships SDL2 so old that it doesn't have
// SDL_PIXELFORMAT_XRGB8888, so we first create an RGBA surface and then convert it. // SDL_PIXELFORMAT_XRGB8888, so we first create an RGBA surface and then convert it.
auto *rgbaSurface = SDL_CreateRGBSurfaceWithFormatFrom(screenshot->Buffer.data(), screenshot->Width, screenshot->Height, 32, screenshot->Width * sizeof(pixel), SDL_PIXELFORMAT_ARGB8888); auto *rgbaSurface = SDL_CreateRGBSurfaceWithFormatFrom(screenshot->Data(), screenshot->Size().X, screenshot->Size().Y, 32, screenshot->Size().X * sizeof(pixel), SDL_PIXELFORMAT_ARGB8888);
auto *rgbSurface = SDL_ConvertSurfaceFormat(rgbaSurface, SDL_PIXELFORMAT_RGB888, 0); auto *rgbSurface = SDL_ConvertSurfaceFormat(rgbaSurface, SDL_PIXELFORMAT_RGB888, 0);
if (!rgbSurface || SDL_SaveBMP(rgbSurface, filename.c_str())) if (!rgbSurface || SDL_SaveBMP(rgbSurface, filename.c_str()))
{ {
@ -1200,20 +1200,9 @@ void GameView::OnMouseUp(int x, int y, unsigned button)
{ {
if (placeSaveThumb && y <= WINDOWH-BARSIZE) if (placeSaveThumb && y <= WINDOWH-BARSIZE)
{ {
int thumbX = selectPoint2.X - ((placeSaveThumb->Width-placeSaveOffset.X)/2); auto thumb = selectPoint2 - (placeSaveThumb->Size() - placeSaveOffset) / 2;
int thumbY = selectPoint2.Y - ((placeSaveThumb->Height-placeSaveOffset.Y)/2); thumb = thumb.Clamp(RectBetween(Vec2<int>::Zero, RES - placeSaveThumb->Size()));
c->PlaceSave(thumb);
if (thumbX < 0)
thumbX = 0;
if (thumbX+(placeSaveThumb->Width) >= XRES)
thumbX = XRES-placeSaveThumb->Width;
if (thumbY < 0)
thumbY = 0;
if (thumbY+(placeSaveThumb->Height) >= YRES)
thumbY = YRES-placeSaveThumb->Height;
c->PlaceSave(ui::Point(thumbX, thumbY));
} }
} }
else else
@ -2145,24 +2134,11 @@ void GameView::OnDraw()
{ {
if(placeSaveThumb && selectPoint2.X!=-1) if(placeSaveThumb && selectPoint2.X!=-1)
{ {
int thumbX = selectPoint2.X - ((placeSaveThumb->Width-placeSaveOffset.X)/2) + CELL/2; auto thumb = selectPoint2 - (placeSaveThumb->Size() - placeSaveOffset) / 2 + Vec2(1, 1) * CELL / 2;
int thumbY = selectPoint2.Y - ((placeSaveThumb->Height-placeSaveOffset.Y)/2) + CELL/2; thumb = c->NormaliseBlockCoord(thumb).Clamp(RectBetween(Vec2<int>::Zero, RES - placeSaveThumb->Size()));
auto rect = RectSized(thumb, placeSaveThumb->Size());
ui::Point thumbPos = c->NormaliseBlockCoord(ui::Point(thumbX, thumbY)); ren->BlendImage(placeSaveThumb->Data(), 0x80, rect);
ren->XorDottedRect(rect);
if(thumbPos.X<0)
thumbPos.X = 0;
if(thumbPos.X+(placeSaveThumb->Width)>=XRES)
thumbPos.X = XRES-placeSaveThumb->Width;
if(thumbPos.Y<0)
thumbPos.Y = 0;
if(thumbPos.Y+(placeSaveThumb->Height)>=YRES)
thumbPos.Y = YRES-placeSaveThumb->Height;
ren->draw_image(placeSaveThumb, thumbPos.X, thumbPos.Y, 128);
ren->xor_rect(thumbPos.X, thumbPos.Y, placeSaveThumb->Width, placeSaveThumb->Height);
} }
} }
else else

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@ -131,7 +131,7 @@ void SaveButton::Tick(float dt)
{ {
if(save->GetGameSave()) if(save->GetGameSave())
{ {
thumbnailRenderer = new ThumbnailRendererTask(save->GetGameSave(), thumbBoxSize.X, thumbBoxSize.Y); thumbnailRenderer = new ThumbnailRendererTask(*save->GetGameSave(), thumbBoxSize, true, true);
thumbnailRenderer->Start(); thumbnailRenderer->Start();
triedThumbnail = true; triedThumbnail = true;
} }
@ -144,7 +144,7 @@ void SaveButton::Tick(float dt)
} }
else if (file && file->GetGameSave()) else if (file && file->GetGameSave())
{ {
thumbnailRenderer = new ThumbnailRendererTask(file->GetGameSave(), thumbBoxSize.X, thumbBoxSize.Y, true, true, false); thumbnailRenderer = new ThumbnailRendererTask(*file->GetGameSave(), thumbBoxSize, true, false);
thumbnailRenderer->Start(); thumbnailRenderer->Start();
triedThumbnail = true; triedThumbnail = true;
} }
@ -168,7 +168,7 @@ void SaveButton::Tick(float dt)
if (thumbnail && file) if (thumbnail && file)
{ {
thumbSize = ui::Point(thumbnail->Width, thumbnail->Height); thumbSize = thumbnail->Size();
} }
} }
if (file && !wantsDraw && !thumbnailRenderer) if (file && !wantsDraw && !thumbnailRenderer)

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@ -287,7 +287,7 @@ void PreviewView::OnDraw()
//Save preview (top-left) //Save preview (top-left)
if (savePreview) if (savePreview)
{ {
g->draw_image(savePreview, (Position.X+1)+(((XRES/2)-savePreview->Width)/2), (Position.Y+1)+(((YRES/2)-savePreview->Height)/2), 255); g->BlendImage(savePreview->Data(), 0xFF, RectSized(Position + Vec2(1, 1) + (RES / 2 - savePreview->Size()) / 2, savePreview->Size()));
} }
g->drawrect(Position.X, Position.Y, (XRES/2)+1, (YRES/2)+1, 255, 255, 255, 100); g->drawrect(Position.X, Position.Y, (XRES/2)+1, (YRES/2)+1, 255, 255, 255, 100);
g->draw_line(Position.X+XRES/2, Position.Y+1, Position.X+XRES/2, Position.Y+Size.Y-2, 200, 200, 200, 255); g->draw_line(Position.X+XRES/2, Position.Y+1, Position.X+XRES/2, Position.Y+Size.Y-2, 200, 200, 200, 255);

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@ -58,7 +58,7 @@ LocalSaveActivity::LocalSaveActivity(SaveFile save, OnSaved onSaved_) :
if(save.GetGameSave()) if(save.GetGameSave())
{ {
thumbnailRenderer = new ThumbnailRendererTask(save.GetGameSave(), Size.X-16, -1, false, true, false); thumbnailRenderer = new ThumbnailRendererTask(*save.GetGameSave(), Size - Vec2(16, 16), true, false);
thumbnailRenderer->Start(); thumbnailRenderer->Start();
} }
} }
@ -135,13 +135,14 @@ void LocalSaveActivity::OnDraw()
{ {
Graphics * g = GetGraphics(); Graphics * g = GetGraphics();
g->draw_rgba_image(&save_to_disk_image[0], save_to_disk_imageW, save_to_disk_imageH, 0, 0, 0.7f); g->draw_rgba_image(&save_to_disk_image[0], save_to_disk_imageW, save_to_disk_imageH, 0, 0, 0.7f);
g->clearrect(Position.X-2, Position.Y-2, Size.X+3, Size.Y+3); g->DrawFilledRect(RectSized(Position, Size).Inset(-1), 0x000000_rgb);
g->drawrect(Position.X, Position.Y, Size.X, Size.Y, 255, 255, 255, 255); g->DrawRect(RectSized(Position, Size), 0xFFFFFF_rgb);
if (thumbnail) if (thumbnail)
{ {
g->draw_image(thumbnail.get(), Position.X+(Size.X-thumbnail->Width)/2, Position.Y+45, 255); auto rect = RectSized(Position + Vec2((Size.X - thumbnail->Size().X) / 2, 45), thumbnail->Size());
g->drawrect(Position.X+(Size.X-thumbnail->Width)/2, Position.Y+45, thumbnail->Width, thumbnail->Height, 180, 180, 180, 255); g->BlendImage(thumbnail->Data(), 0xFF, rect);
g->DrawRect(rect, 0xB4B4B4_rgb);
} }
} }

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@ -147,7 +147,7 @@ ServerSaveActivity::ServerSaveActivity(SaveInfo save, OnUploaded onUploaded_) :
if (save.GetGameSave()) if (save.GetGameSave())
{ {
thumbnailRenderer = new ThumbnailRendererTask(save.GetGameSave(), (Size.X/2)-16, -1, false, false, true); thumbnailRenderer = new ThumbnailRendererTask(*save.GetGameSave(), Size / 2 - Vec2(16, 16), false, true);
thumbnailRenderer->Start(); thumbnailRenderer->Start();
} }
} }
@ -375,16 +375,17 @@ void ServerSaveActivity::OnDraw()
{ {
Graphics * g = GetGraphics(); Graphics * g = GetGraphics();
g->draw_rgba_image(&save_to_server_image[0], save_to_server_imageW, save_to_server_imageH, -10, 0, 0.7f); g->draw_rgba_image(&save_to_server_image[0], save_to_server_imageW, save_to_server_imageH, -10, 0, 0.7f);
g->clearrect(Position.X-2, Position.Y-2, Size.X+3, Size.Y+3); g->DrawFilledRect(RectSized(Position, Size).Inset(-1), 0x000000_rgb);
g->drawrect(Position.X, Position.Y, Size.X, Size.Y, 255, 255, 255, 255); g->DrawRect(RectSized(Position, Size), 0xFFFFFF_rgb);
if (Size.X > 220) if (Size.X > 220)
g->draw_line(Position.X+(Size.X/2)-1, Position.Y, Position.X+(Size.X/2)-1, Position.Y+Size.Y-1, 255, 255, 255, 255); g->DrawLine(Position + Vec2(Size.X / 2 - 1, 0), Position + Vec2(Size.X / 2 - 1, Size.Y - 1), 0xFFFFFF_rgb);
if (thumbnail) if (thumbnail)
{ {
g->draw_image(thumbnail.get(), Position.X+(Size.X/2)+((Size.X/2)-thumbnail->Width)/2, Position.Y+25, 255); auto rect = RectSized(Position + Vec2(Size.X / 2 + (Size.X / 2 - thumbnail->Size().X) / 2, 25), thumbnail->Size());
g->drawrect(Position.X+(Size.X/2)+((Size.X/2)-thumbnail->Width)/2, Position.Y+25, thumbnail->Width, thumbnail->Height, 180, 180, 180, 255); g->BlendImage(thumbnail->Data(), 0xFF, rect);
g->DrawRect(rect, 0xB4B4B4_rgb);
} }
} }