TPT: Create BHOL when particles are stacked excessively
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#include "simulation/Elements.h"
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//#TPT-Directive ElementClass Element_144 PT_144 144
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Element_144::Element_144()
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{
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Identifier = "DEFAULT_PT_144";
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Name = "STAR";
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Colour = PIXPACK(0x0000FF);
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MenuVisible = 0;
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MenuSection = SC_LIFE;
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Enabled = 0;
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Advection = 0.0f;
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AirDrag = 0.00f * CFDS;
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AirLoss = 0.90f;
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Loss = 0.00f;
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Collision = 0.0f;
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Gravity = 0.0f;
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Diffusion = 0.00f;
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HotAir = 0.000f * CFDS;
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Falldown = 0;
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Flammable = 0;
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Explosive = 0;
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Meltable = 0;
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Hardness = 0;
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Weight = 100;
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Temperature = 9000.0f;
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HeatConduct = 40;
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Description = "Like Star Wars rule S3456/B278/6";
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State = ST_NONE;
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Properties = TYPE_SOLID|PROP_LIFE;
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LowPressure = IPL;
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LowPressureTransition = NT;
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HighPressure = IPH;
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HighPressureTransition = NT;
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LowTemperature = ITL;
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LowTemperatureTransition = NT;
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HighTemperature = ITH;
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HighTemperatureTransition = NT;
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Update = NULL;
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Graphics = NULL;
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}
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Element_144::~Element_144() {}
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@ -1,49 +0,0 @@
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#include "simulation/Elements.h"
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//#TPT-Directive ElementClass Element_145 PT_145 145
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Element_145::Element_145()
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{
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Identifier = "DEFAULT_PT_145";
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Name = "FROG";
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Colour = PIXPACK(0x00AA00);
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MenuVisible = 0;
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MenuSection = SC_LIFE;
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Enabled = 0;
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Advection = 0.0f;
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AirDrag = 0.00f * CFDS;
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AirLoss = 0.90f;
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Loss = 0.00f;
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Collision = 0.0f;
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Gravity = 0.0f;
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Diffusion = 0.00f;
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HotAir = 0.000f * CFDS;
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Falldown = 0;
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Flammable = 0;
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Explosive = 0;
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Meltable = 0;
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Hardness = 0;
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Weight = 100;
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Temperature = 9000.0f;
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HeatConduct = 40;
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Description = "Frogs S12/B34/3";
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State = ST_NONE;
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Properties = TYPE_SOLID|PROP_LIFE;
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LowPressure = IPL;
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LowPressureTransition = NT;
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HighPressure = IPH;
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HighPressureTransition = NT;
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LowTemperature = ITL;
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LowTemperatureTransition = NT;
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HighTemperature = ITH;
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HighTemperatureTransition = NT;
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Update = NULL;
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Graphics = NULL;
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}
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Element_145::~Element_145() {}
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