TPT: Create BHOL when particles are stacked excessively

This commit is contained in:
Simon Robertshaw 2012-06-13 01:14:21 +01:00
parent a4d156fc6b
commit 7e0a315880
2 changed files with 0 additions and 98 deletions

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@ -1,49 +0,0 @@
#include "simulation/Elements.h"
//#TPT-Directive ElementClass Element_144 PT_144 144
Element_144::Element_144()
{
Identifier = "DEFAULT_PT_144";
Name = "STAR";
Colour = PIXPACK(0x0000FF);
MenuVisible = 0;
MenuSection = SC_LIFE;
Enabled = 0;
Advection = 0.0f;
AirDrag = 0.00f * CFDS;
AirLoss = 0.90f;
Loss = 0.00f;
Collision = 0.0f;
Gravity = 0.0f;
Diffusion = 0.00f;
HotAir = 0.000f * CFDS;
Falldown = 0;
Flammable = 0;
Explosive = 0;
Meltable = 0;
Hardness = 0;
Weight = 100;
Temperature = 9000.0f;
HeatConduct = 40;
Description = "Like Star Wars rule S3456/B278/6";
State = ST_NONE;
Properties = TYPE_SOLID|PROP_LIFE;
LowPressure = IPL;
LowPressureTransition = NT;
HighPressure = IPH;
HighPressureTransition = NT;
LowTemperature = ITL;
LowTemperatureTransition = NT;
HighTemperature = ITH;
HighTemperatureTransition = NT;
Update = NULL;
Graphics = NULL;
}
Element_144::~Element_144() {}

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#include "simulation/Elements.h"
//#TPT-Directive ElementClass Element_145 PT_145 145
Element_145::Element_145()
{
Identifier = "DEFAULT_PT_145";
Name = "FROG";
Colour = PIXPACK(0x00AA00);
MenuVisible = 0;
MenuSection = SC_LIFE;
Enabled = 0;
Advection = 0.0f;
AirDrag = 0.00f * CFDS;
AirLoss = 0.90f;
Loss = 0.00f;
Collision = 0.0f;
Gravity = 0.0f;
Diffusion = 0.00f;
HotAir = 0.000f * CFDS;
Falldown = 0;
Flammable = 0;
Explosive = 0;
Meltable = 0;
Hardness = 0;
Weight = 100;
Temperature = 9000.0f;
HeatConduct = 40;
Description = "Frogs S12/B34/3";
State = ST_NONE;
Properties = TYPE_SOLID|PROP_LIFE;
LowPressure = IPL;
LowPressureTransition = NT;
HighPressure = IPH;
HighPressureTransition = NT;
LowTemperature = ITL;
LowTemperatureTransition = NT;
HighTemperature = ITH;
HighTemperatureTransition = NT;
Update = NULL;
Graphics = NULL;
}
Element_145::~Element_145() {}