Make debug mode show .tmp2 for VSNS too.

This commit is contained in:
Cracker1000 2021-05-30 19:58:32 +05:30 committed by jacob1
parent 076be894d1
commit 7be888ccf1

View File

@ -2208,7 +2208,7 @@ void GameView::OnDraw()
}
// only elements that use .tmp2 show it in the debug HUD
if (type == PT_CRAY || type == PT_DRAY || type == PT_EXOT || type == PT_LIGH || type == PT_SOAP || type == PT_TRON || type == PT_VIBR || type == PT_VIRS || type == PT_WARP || type == PT_LCRY || type == PT_CBNW || type == PT_TSNS || type == PT_DTEC || type == PT_LSNS || type == PT_PSTN || type == PT_LDTC)
if (type == PT_CRAY || type == PT_DRAY || type == PT_EXOT || type == PT_LIGH || type == PT_SOAP || type == PT_TRON || type == PT_VIBR || type == PT_VIRS || type == PT_WARP || type == PT_LCRY || type == PT_CBNW || type == PT_TSNS || type == PT_DTEC || type == PT_LSNS || type == PT_PSTN || type == PT_LDTC || type == PT_VSNS)
sampleInfo << ", Tmp2: " << sample.particle.tmp2;
sampleInfo << ", Pressure: " << sample.AirPressure;