fix DLAY delay in older saves
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@ -1027,6 +1027,14 @@ void GameSave::readOPS(char * data, int dataLength)
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particles[newIndex].tmp = 1;
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particles[newIndex].tmp = 1;
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}
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}
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break;
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break;
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case PT_DLAY:
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// correct DLAY temperature in older saves
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// due to either the +.5f now done in DLAY (higher temps), or rounding errors in the old DLAY code (room temperature temps),
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// the delay in all DLAY from older versions will always be one greater than it should
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if (savedVersion < 91)
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{
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particles[newIndex].temp = particles[newIndex].temp - 1.0f;
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}
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}
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}
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//note: PSv was used in version 77.0 and every version before, add something in PSv too if the element is that old
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//note: PSv was used in version 77.0 and every version before, add something in PSv too if the element is that old
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newIndex++;
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newIndex++;
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