fix crash from previous commit
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@ -1098,11 +1098,12 @@ void GameController::OpenLocalSaveWindow(bool asCurrent)
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sim->SaveSimOptions(gameSave);
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gameSave->paused = gameModel->GetPaused();
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std::string filename = "";
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SaveFile tempSave("");
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if (gameModel->GetSaveFile())
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filename = gameModel->GetSaveFile()->GetName();
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SaveFile tempSave(filename);
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{
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tempSave.SetFileName(gameModel->GetSaveFile()->GetName());
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tempSave.SetDisplayName(gameModel->GetSaveFile()->GetDisplayName());
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}
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tempSave.SetGameSave(gameSave);
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if (!asCurrent || !gameModel->GetSaveFile())
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