Basic burning properties

This commit is contained in:
Rebmiami 2023-12-11 08:48:12 -05:00
parent 00fa5da4f2
commit 74c0467f6b
2 changed files with 40 additions and 23 deletions

View File

@ -195,6 +195,11 @@ int Element_FIRE_update(UPDATE_FUNC_ARGS)
} }
} }
} }
// Make paper burn more reliably
if (rt==PT_PAPR)
{
parts[ID(r)].temp += 4;
}
if (t == PT_LAVA) if (t == PT_LAVA)
{ {

View File

@ -3,6 +3,15 @@
static int update(UPDATE_FUNC_ARGS); static int update(UPDATE_FUNC_ARGS);
static int graphics(GRAPHICS_FUNC_ARGS); static int graphics(GRAPHICS_FUNC_ARGS);
// Element overview:
// PAPR (Paper) is a flammable solid element that can be colored by certain other elements.
// Additionally, it can be read and written to by ARAY.
// Property usage:
// life: Temporary read/write state for ARAY interaction
// tmp: Written color value. If dcolour is not black, it gets copied here. 1 bit alpha
// tmp2: Singe level
void Element::Element_PAPR() void Element::Element_PAPR()
{ {
Identifier = "DEFAULT_PT_PAPR"; Identifier = "DEFAULT_PT_PAPR";
@ -14,7 +23,7 @@ void Element::Element_PAPR()
Advection = 0.0f; Advection = 0.0f;
AirDrag = 0.00f * CFDS; AirDrag = 0.00f * CFDS;
AirLoss = 0.90f; AirLoss = 0.995f;
Loss = 0.00f; Loss = 0.00f;
Collision = 0.0f; Collision = 0.0f;
Gravity = 0.0f; Gravity = 0.0f;
@ -22,14 +31,14 @@ void Element::Element_PAPR()
HotAir = 0.000f * CFDS; HotAir = 0.000f * CFDS;
Falldown = 0; Falldown = 0;
Flammable = 20; Flammable = 0;
Explosive = 0; Explosive = 0;
Meltable = 0; Meltable = 0;
Hardness = 15; Hardness = 15;
Weight = 100; Weight = 100;
HeatConduct = 164; HeatConduct = 80;
Description = "Paper. Flammable, readable, writable."; Description = "Paper. Flammable, readable, writable.";
Properties = TYPE_SOLID | PROP_NEUTPENETRATE; Properties = TYPE_SOLID | PROP_NEUTPENETRATE;
@ -40,8 +49,8 @@ void Element::Element_PAPR()
HighPressureTransition = NT; HighPressureTransition = NT;
LowTemperature = ITL; LowTemperature = ITL;
LowTemperatureTransition = NT; LowTemperatureTransition = NT;
HighTemperature = 873.0f; HighTemperature = 700.0f;
HighTemperatureTransition = PT_FIRE; HighTemperatureTransition = PT_NONE; // Add ash or broken paper element?
Update = &update; Update = &update;
Graphics = &graphics; Graphics = &graphics;
@ -49,33 +58,36 @@ void Element::Element_PAPR()
static int update(UPDATE_FUNC_ARGS) static int update(UPDATE_FUNC_ARGS)
{ {
if (parts[i].temp > 450 && parts[i].temp > parts[i].tmp) if (parts[i].temp > 450 && parts[i].temp >= parts[i].tmp2)
parts[i].tmp = (int)parts[i].temp;
if (parts[i].temp > 773.0f && sim->pv[y/CELL][x/CELL] <= -10.0f)
{ {
float temp = parts[i].temp; parts[i].tmp2 = (int)parts[i].temp;
sim->create_part(i, x, y, PT_BCOL);
parts[i].temp = temp;
} }
// Auto-ignition temperature
if (parts[i].temp > (451.0f - 32.f) / 1.8f + 273.15f)
{
parts[i].temp += 1;
if (sim->rng.chance((int)parts[i].temp-450,400))
{
int np = sim->create_part(-1, x + sim->rng.between(-1, 1), y + sim->rng.between(-1, 1), PT_FIRE);
if (np >= 0)
{
parts[np].life = 70;
// parts[np].temp = parts[i].temp;
}
}
}
return 0; return 0;
} }
static int graphics(GRAPHICS_FUNC_ARGS) static int graphics(GRAPHICS_FUNC_ARGS)
{ {
float maxtemp = std::max((float)cpart->tmp, cpart->temp); float maxtemp = std::max((float)cpart->tmp2, cpart->temp);
if (maxtemp > 400) if (maxtemp > 450)
{ {
*colr -= (int)restrict_flt((maxtemp-400)/3,0,172); *colr -= (int)restrict_flt((maxtemp-450)*1.2f,0,230);
*colg -= (int)restrict_flt((maxtemp-400)/4,0,140); *colg -= (int)restrict_flt((maxtemp-450)*1.4f,0,230);
*colb -= (int)restrict_flt((maxtemp-400)/20,0,44); *colb -= (int)restrict_flt((maxtemp-450)*1.7f,0,197);
}
if (maxtemp < 273)
{
*colr -= (int)restrict_flt((273-maxtemp)/5,0,40);
*colg += (int)restrict_flt((273-maxtemp)/4,0,40);
*colb += (int)restrict_flt((273-maxtemp)/1.5,0,150);
} }
return 0; return 0;
} }