Use VideoBuffer in place of thumbnail

This commit is contained in:
Simon Robertshaw 2013-03-15 12:59:55 +00:00
parent 6b68c04cd6
commit 73b6ff4efb
11 changed files with 68 additions and 61 deletions

View File

@ -1,3 +1,4 @@
#include <iostream>
#include <typeinfo>
#include "ThumbRenderRequest.h"
#include "client/GameSave.h"
@ -17,10 +18,7 @@ ThumbRenderRequest::ThumbRenderRequest(GameSave * save, bool decorations, bool f
RequestBroker::ProcessResponse ThumbRenderRequest::Process(RequestBroker & rb)
{
#ifdef DEBUG
std::cout << typeid(*this).name() << " Processing render request" << std::endl;
#endif
Thumbnail * thumbnail = SaveRenderer::Ref().Render(Save, Decorations, Fire);
VideoBuffer * thumbnail = SaveRenderer::Ref().Render(Save, Decorations, Fire);
delete Save;
Save = NULL;

View File

@ -1040,18 +1040,18 @@ void GameView::OnMouseUp(int x, int y, unsigned button)
{
if(placeSaveThumb)
{
int thumbX = selectPoint2.X - (placeSaveThumb->Size.X/2);
int thumbY = selectPoint2.Y - (placeSaveThumb->Size.Y/2);
int thumbX = selectPoint2.X - (placeSaveThumb->Width/2);
int thumbY = selectPoint2.Y - (placeSaveThumb->Height/2);
if(thumbX<0)
thumbX = 0;
if(thumbX+(placeSaveThumb->Size.X)>=XRES)
thumbX = XRES-placeSaveThumb->Size.X;
if(thumbX+(placeSaveThumb->Width)>=XRES)
thumbX = XRES-placeSaveThumb->Width;
if(thumbY<0)
thumbY = 0;
if(thumbY+(placeSaveThumb->Size.Y)>=YRES)
thumbY = YRES-placeSaveThumb->Size.Y;
if(thumbY+(placeSaveThumb->Height)>=YRES)
thumbY = YRES-placeSaveThumb->Height;
c->PlaceSave(ui::Point(thumbX, thumbY));
}
@ -1852,24 +1852,24 @@ void GameView::OnDraw()
{
if(placeSaveThumb && selectPoint2.X!=-1)
{
int thumbX = selectPoint2.X - (placeSaveThumb->Size.X/2);
int thumbY = selectPoint2.Y - (placeSaveThumb->Size.Y/2);
int thumbX = selectPoint2.X - (placeSaveThumb->Width/2);
int thumbY = selectPoint2.Y - (placeSaveThumb->Height/2);
ui::Point thumbPos = c->NormaliseBlockCoord(ui::Point(thumbX, thumbY));
if(thumbPos.X<0)
thumbPos.X = 0;
if(thumbPos.X+(placeSaveThumb->Size.X)>=XRES)
thumbPos.X = XRES-placeSaveThumb->Size.X;
if(thumbPos.X+(placeSaveThumb->Width)>=XRES)
thumbPos.X = XRES-placeSaveThumb->Width;
if(thumbPos.Y<0)
thumbPos.Y = 0;
if(thumbPos.Y+(placeSaveThumb->Size.Y)>=YRES)
thumbPos.Y = YRES-placeSaveThumb->Size.Y;
if(thumbPos.Y+(placeSaveThumb->Height)>=YRES)
thumbPos.Y = YRES-placeSaveThumb->Height;
ren->draw_image(placeSaveThumb->Data, thumbPos.X, thumbPos.Y, placeSaveThumb->Size.X, placeSaveThumb->Size.Y, 128);
ren->draw_image(placeSaveThumb, thumbPos.X, thumbPos.Y, 128);
ren->xor_rect(thumbPos.X, thumbPos.Y, placeSaveThumb->Size.X, placeSaveThumb->Size.Y);
ren->xor_rect(thumbPos.X, thumbPos.Y, placeSaveThumb->Width, placeSaveThumb->Width);
}
}
else

View File

@ -102,7 +102,7 @@ private:
ui::Point mousePosition;
Thumbnail * placeSaveThumb;
VideoBuffer * placeSaveThumb;
SimulationSample sample;

View File

@ -55,6 +55,16 @@ void VideoBuffer::Resize(int width, int height, bool resample)
int newWidth = width;
int newHeight = height;
pixel * newBuffer;
if(newHeight == -1 && newWidth == -1)
return;
if(newHeight == -1)
{
newHeight = ((float)Height)*((float)newWidth/(float)Width);
}
if(newWidth == -1)
{
newWidth = ((float)Width)*((float)newHeight/(float)Height);
}
if(resample)
newBuffer = Graphics::resample_img(Buffer, Width, Height, newWidth, newHeight);
else
@ -1113,16 +1123,6 @@ pixel *Graphics::render_packed_rgb(void *image, int width, int height, int cmp_s
return res;
}
void Graphics::draw_image(const VideoBuffer & vidBuf, int x, int y, int a)
{
draw_image(vidBuf.Buffer, x, y, vidBuf.Width, vidBuf.Height, a);
}
void Graphics::draw_image(VideoBuffer * vidBuf, int x, int y, int a)
{
draw_image(vidBuf->Buffer, x, y, vidBuf->Width, vidBuf->Height, a);
}
VideoBuffer Graphics::DumpFrame()
{
#ifdef OGLI

View File

@ -387,3 +387,13 @@ void PIXELMETHODS_CLASS::draw_image(pixel *img, int x, int y, int w, int h, int
img++;
}
}
void PIXELMETHODS_CLASS::draw_image(const VideoBuffer & vidBuf, int x, int y, int a)
{
draw_image(vidBuf.Buffer, x, y, vidBuf.Width, vidBuf.Height, a);
}
void PIXELMETHODS_CLASS::draw_image(VideoBuffer * vidBuf, int x, int y, int a)
{
draw_image(vidBuf->Buffer, x, y, vidBuf->Width, vidBuf->Height, a);
}

View File

@ -129,6 +129,8 @@ public:
void gradientrect(int x, int y, int width, int height, int r, int g, int b, int a, int r2, int g2, int b2, int a2);
void draw_image(pixel *img, int x, int y, int w, int h, int a);
void draw_image(const VideoBuffer & vidBuf, int w, int h, int a);
void draw_image(VideoBuffer * vidBuf, int w, int h, int a);
VideoBuffer DumpFrame();

View File

@ -39,7 +39,6 @@ SaveButton::SaveButton(Point position, Point size, SaveInfo * save):
}
std::string votes, icon;
int j;
votes = format::NumberToString<int>(save->GetVotesUp()-save->GetVotesDown());
icon += 0xBB;

View File

@ -277,9 +277,9 @@ void PreviewView::OnDraw()
g->clearrect(Position.X-2, Position.Y-2, Size.X+4, Size.Y+4);
//Save preview (top-left)
if(savePreview && savePreview->Data)
if(savePreview && savePreview->Buffer)
{
g->draw_image(savePreview->Data, (Position.X+1)+(((XRES/2)-savePreview->Size.X)/2), (Position.Y+1)+(((YRES/2)-savePreview->Size.Y)/2), savePreview->Size.X, savePreview->Size.Y, 255);
g->draw_image(savePreview, (Position.X+1)+(((XRES/2)-savePreview->Width)/2), (Position.Y+1)+(((YRES/2)-savePreview->Height)/2), 255);
}
g->drawrect(Position.X, Position.Y, (XRES/2)+1, (YRES/2)+1, 255, 255, 255, 100);
g->draw_line(Position.X+XRES/2, Position.Y+1, Position.X+XRES/2, Position.Y+Size.Y-2, 200, 200, 200, 255);
@ -420,17 +420,17 @@ void PreviewView::NotifySaveChanged(PreviewModel * sender)
{
savePreview = SaveRenderer::Ref().Render(save->GetGameSave(), false, true);
if(savePreview && savePreview->Data && !(savePreview->Size.X == XRES/2 && savePreview->Size.Y == YRES/2))
if(savePreview && savePreview->Buffer && !(savePreview->Width == XRES/2 && savePreview->Width == YRES/2))
{
int newSizeX, newSizeY;
pixel * oldData = savePreview->Data;
float factorX = ((float)XRES/2)/((float)savePreview->Size.X);
float factorY = ((float)YRES/2)/((float)savePreview->Size.Y);
pixel * oldData = savePreview->Buffer;
float factorX = ((float)XRES/2)/((float)savePreview->Width);
float factorY = ((float)YRES/2)/((float)savePreview->Height);
float scaleFactor = factorY < factorX ? factorY : factorX;
savePreview->Data = Graphics::resample_img(oldData, savePreview->Size.X, savePreview->Size.Y, savePreview->Size.X*scaleFactor, savePreview->Size.Y*scaleFactor);
savePreview->Buffer = Graphics::resample_img(oldData, savePreview->Width, savePreview->Height, savePreview->Width*scaleFactor, savePreview->Height*scaleFactor);
delete[] oldData;
savePreview->Size.X *= scaleFactor;
savePreview->Size.Y *= scaleFactor;
savePreview->Width *= scaleFactor;
savePreview->Height *= scaleFactor;
}
}
}
@ -582,15 +582,15 @@ void PreviewView::NotifyCommentsChanged(PreviewModel * sender)
/*void PreviewView::NotifyPreviewChanged(PreviewModel * sender)
{
savePreview = sender->GetGameSave();
if(savePreview && savePreview->Data && !(savePreview->Size.X == XRES/2 && savePreview->Size.Y == YRES/2))
if(savePreview && savePreview->Data && !(savePreview->Width == XRES/2 && savePreview->Height == YRES/2))
{
int newSizeX, newSizeY;
float factorX = ((float)XRES/2)/((float)savePreview->Size.X);
float factorY = ((float)YRES/2)/((float)savePreview->Size.Y);
float factorX = ((float)XRES/2)/((float)savePreview->Width);
float factorY = ((float)YRES/2)/((float)savePreview->Height);
float scaleFactor = factorY < factorX ? factorY : factorX;
savePreview->Data = Graphics::resample_img(savePreview->Data, savePreview->Size.X, savePreview->Size.Y, savePreview->Size.X*scaleFactor, savePreview->Size.Y*scaleFactor);
savePreview->Size.X *= scaleFactor;
savePreview->Size.Y *= scaleFactor;
savePreview->Data = Graphics::resample_img(savePreview->Data, savePreview->Width, savePreview->Height, savePreview->Width*scaleFactor, savePreview->Height*scaleFactor);
savePreview->Width *= scaleFactor;
savePreview->Height *= scaleFactor;
}
}*/

View File

@ -7,7 +7,6 @@
#include "preview/PreviewController.h"
#include "preview/PreviewModel.h"
#include "interface/Button.h"
#include "search/Thumbnail.h"
#include "interface/Label.h"
#include "interface/Textbox.h"
@ -17,6 +16,7 @@ namespace ui
class AvatarButton;
}
class VideoBuffer;
class PreviewModel;
class PreviewController;
class PreviewView: public ui::Window {
@ -24,7 +24,7 @@ class PreviewView: public ui::Window {
class LoginAction;
class AutoCommentSizeAction;
PreviewController * c;
Thumbnail * savePreview;
VideoBuffer * savePreview;
ui::Button * openButton;
ui::Button * browserOpenButton;
ui::Button * favButton;

View File

@ -32,10 +32,10 @@ SaveRenderer::SaveRenderer(){
#endif
}
Thumbnail * SaveRenderer::Render(GameSave * save, bool decorations, bool fire)
VideoBuffer * SaveRenderer::Render(GameSave * save, bool decorations, bool fire)
{
int width, height;
Thumbnail * tempThumb;
VideoBuffer * tempThumb;
width = save->blockWidth;
height = save->blockHeight;
bool doCollapse = save->Collapsed();
@ -104,7 +104,7 @@ Thumbnail * SaveRenderer::Render(GameSave * save, bool decorations, bool fire)
}
}
tempThumb = new Thumbnail(0, 0, pData, ui::Point(width*CELL, height*CELL));
tempThumb = new VideoBuffer(pData, width*CELL, height*CELL);
delete[] pData;
delete[] texData;
pData = NULL;
@ -139,7 +139,7 @@ Thumbnail * SaveRenderer::Render(GameSave * save, bool decorations, bool fire)
dst+=(width*CELL);///PIXELSIZE;
src+=XRES+BARSIZE;
}
tempThumb = new Thumbnail(0, 0, pData, ui::Point(width*CELL, height*CELL));
tempThumb = new VideoBuffer(pData, width*CELL, height*CELL);
if(pData)
free(pData);
#endif
@ -150,7 +150,7 @@ Thumbnail * SaveRenderer::Render(GameSave * save, bool decorations, bool fire)
return tempThumb;
}
Thumbnail * SaveRenderer::Render(unsigned char * saveData, int dataSize, bool decorations, bool fire)
VideoBuffer * SaveRenderer::Render(unsigned char * saveData, int dataSize, bool decorations, bool fire)
{
GameSave * tempSave;
try {
@ -158,14 +158,12 @@ Thumbnail * SaveRenderer::Render(unsigned char * saveData, int dataSize, bool de
} catch (std::exception & e) {
//Todo: make this look a little less shit
VideoBuffer buffer(64, 64);
buffer.BlendCharacter(32, 32, 'x', 255, 255, 255, 255);
VideoBuffer * buffer = new VideoBuffer(64, 64);
buffer->BlendCharacter(32, 32, 'x', 255, 255, 255, 255);
Thumbnail * thumb = new Thumbnail(0, 0, buffer.Buffer, ui::Point(64, 64));
return thumb;
return buffer;
}
Thumbnail * thumb = Render(tempSave, decorations, fire);
VideoBuffer * thumb = Render(tempSave, decorations, fire);
delete tempSave;
return thumb;
}

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@ -6,7 +6,7 @@
#include "Singleton.h"
class GameSave;
class Thumbnail;
class VideoBuffer;
class Graphics;
class Simulation;
class Renderer;
@ -17,8 +17,8 @@ class SaveRenderer: public Singleton<SaveRenderer> {
Renderer * ren;
public:
SaveRenderer();
Thumbnail * Render(GameSave * save, bool decorations = true, bool fire = true);
Thumbnail * Render(unsigned char * saveData, int saveDataSize, bool decorations = true, bool fire = true);
VideoBuffer * Render(GameSave * save, bool decorations = true, bool fire = true);
VideoBuffer * Render(unsigned char * saveData, int saveDataSize, bool decorations = true, bool fire = true);
virtual ~SaveRenderer();
private: