Fix random warnings from clang 8.0.0
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467be1dcb9
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7330d0412a
@ -2419,7 +2419,7 @@ char * GameSave::serialiseOPS(unsigned int & dataLength)
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soapLinkData = new unsigned char[3*soapCount];
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if (!soapLinkData)
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throw BuildException("Save error, out of memory (SOAP)");
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soapLinkDataPtr = std::move(std::unique_ptr<unsigned char[]>(soapLinkData));
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soapLinkDataPtr = std::unique_ptr<unsigned char[]>(soapLinkData);
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//Iterate through particles in the same order that they were saved
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for (y=0;y<fullH;y++)
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@ -297,7 +297,7 @@ void GameController::Install()
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#if defined(MACOSX)
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new InformationMessage("No installation necessary", "You don't need to install The Powder Toy on OS X", false);
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#elif defined(WIN) || defined(LIN)
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new ConfirmPrompt("Install The Powder Toy", "Do you wish to install The Powder Toy on this computer?\nThis allows you to open save files and saves directly from the website.", { [this] {
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new ConfirmPrompt("Install The Powder Toy", "Do you wish to install The Powder Toy on this computer?\nThis allows you to open save files and saves directly from the website.", { [] {
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if (Client::Ref().DoInstallation())
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{
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new InformationMessage("Success", "Installation completed", false);
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@ -12,7 +12,6 @@ class DropDownWindow : public ui::Window
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DropDown * dropDown;
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Appearance appearance;
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std::vector<Button> buttons;
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bool isMouseInside;
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public:
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DropDownWindow(DropDown * dropDown):
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@ -602,7 +602,7 @@ void PreviewView::NotifyCommentsChanged(PreviewModel * sender)
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if (showAvatars)
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{
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tempAvatar = new ui::AvatarButton(ui::Point(2, currentY+7), ui::Point(26, 26), comments->at(i)->authorName);
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tempAvatar->SetActionCallback({ [this, tempAvatar] {
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tempAvatar->SetActionCallback({ [tempAvatar] {
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if (tempAvatar->GetUsername().size() > 0)
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{
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new ProfileActivity(tempAvatar->GetUsername());
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@ -48,7 +48,7 @@ RenderView::RenderView():
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renderModes.push_back(renderModeCheckbox);
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renderModeCheckbox->mode = mode;
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renderModeCheckbox->SetIcon(icon);
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renderModeCheckbox->SetActionCallback({ [this, mode, renderModeCheckbox] {
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renderModeCheckbox->SetActionCallback({ [this, renderModeCheckbox] {
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if (renderModeCheckbox->GetChecked())
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c->SetRenderMode(renderModeCheckbox->mode);
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else
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@ -69,7 +69,7 @@ RenderView::RenderView():
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displayModes.push_back(displayModeCheckbox);
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displayModeCheckbox->mode = mode;
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displayModeCheckbox->SetIcon(icon);
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displayModeCheckbox->SetActionCallback({ [this, mode, displayModeCheckbox] {
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displayModeCheckbox->SetActionCallback({ [this, displayModeCheckbox] {
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if (displayModeCheckbox->GetChecked())
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c->SetDisplayMode(displayModeCheckbox->mode);
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else
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@ -99,7 +99,7 @@ RenderView::RenderView():
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colourModes.push_back(colourModeCheckbox);
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colourModeCheckbox->mode = mode;
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colourModeCheckbox->SetIcon(icon);
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colourModeCheckbox->SetActionCallback({ [this, mode, colourModeCheckbox] {
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colourModeCheckbox->SetActionCallback({ [this, colourModeCheckbox] {
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if(colourModeCheckbox->GetChecked())
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c->SetColourMode(colourModeCheckbox->mode);
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else
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@ -50,16 +50,11 @@ void Element::Element_PPIP()
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Graphics = &Element_PIPE_graphics;
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}
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constexpr int PFLAG_NORMALSPEED = 0x00010000;
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// parts[].tmp flags
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// trigger flags to be processed this frame (trigger flags for next frame are shifted 3 bits to the left):
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constexpr int PPIP_TMPFLAG_TRIGGER_ON = 0x10000000;
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constexpr int PPIP_TMPFLAG_TRIGGER_OFF = 0x08000000;
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constexpr int PPIP_TMPFLAG_TRIGGER_REVERSE = 0x04000000;
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constexpr int PPIP_TMPFLAG_TRIGGERS = 0x1C000000;
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// current status of the pipe
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constexpr int PPIP_TMPFLAG_PAUSED = 0x02000000;
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constexpr int PPIP_TMPFLAG_REVERSED = 0x01000000;
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// 0x000000FF element
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// 0x00000100 is single pixel pipe
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// 0x00000200 will transfer like a single pixel pipe when in forward mode
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