Fix spinner drawing

This commit is contained in:
Simon Robertshaw 2012-08-12 18:36:30 +01:00
parent e7b653a0c7
commit 7084c8be28
2 changed files with 13 additions and 3 deletions

View File

@ -13,21 +13,30 @@
using namespace ui;
Spinner::Spinner(Point position, Point size):
Component(position, size), cValue(0)
Component(position, size), cValue(0),
tickInternal(0)
{
}
void Spinner::Tick(float dt)
{
cValue += 0.05f;
tickInternal++;
if(tickInternal == 4)
{
cValue += 0.25f;//0.05f;
tickInternal = 0;
}
}
void Spinner::Draw(const Point& screenPos)
{
Graphics * g = ui::Engine::Ref().g;
int baseX = screenPos.X+(Size.X/2);
int baseY = screenPos.Y+(Size.Y/2);
for(float t = 0.0f; t < 1.0f; t+=0.05f)
int lineInner = (Size.X/2);
int lineOuter = (Size.X/2)+3;
for(float t = 0.0f; t < 6.0f; t+=0.25f)
{
//g->drawblob(baseX+(sin(cValue+t)*(Size.X/2)), baseY+(cos(cValue+t)*(Size.X/2)), t*255, t*255, t*255);
g->draw_line(baseX+(sin(cValue+t)*lineInner), baseY+(cos(cValue+t)*lineInner), baseX+(sin(cValue+t)*lineOuter), baseY+(cos(cValue+t)*lineOuter), (t/6)*255, (t/6)*255, (t/6)*255, 255);
}
}
Spinner::~Spinner()

View File

@ -16,6 +16,7 @@ namespace ui
class Spinner: public Component
{
float cValue;
int tickInternal;
public:
Spinner(Point position, Point size);
virtual void Tick(float dt);