Fixed quartz colors due to missing Else before an If in graphics.c Thanks Savask. :D (I would have moved ifs around in a much less pleasant way @_@;)

This commit is contained in:
Cate 2011-07-12 01:55:51 +08:00 committed by Simon Robertshaw
parent d42e06f37a
commit 7036af066b

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@ -2066,7 +2066,7 @@ void draw_parts(pixel *vid)
blendpixel(vid, nx, ny, cr, cg, cb, 255); blendpixel(vid, nx, ny, cr, cg, cb, 255);
} }
if(t==PT_LIFE && parts[i].ctype < NGOLALT){ else if (t==PT_LIFE && parts[i].ctype < NGOLALT) {
if (parts[i].ctype==NGT_LOTE)//colors for life states if (parts[i].ctype==NGT_LOTE)//colors for life states
{ {
if (parts[i].tmp==2) if (parts[i].tmp==2)