fix for fast particles moving through VOID
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@ -4364,7 +4364,10 @@ killed:
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clear_y = (int)(clear_yf+0.5f);
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break;
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}
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if (!eval_move(t, fin_x, fin_y, NULL) || (t == PT_PHOT && pmap[fin_y][fin_x]) || bmap[fin_y/CELL][fin_x/CELL]==WL_DESTROYALL)
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//block if particle can't move (0), or some special cases where it returns 1 (can_move = 3 but returns 1 meaning particle will be eaten)
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//also photons are still blocked (slowed down) by any particle (even ones it can move through), and absorb wall also blocks particles
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int eval = eval_move(t, fin_x, fin_y, NULL);
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if (!eval || (can_move[t][pmap[fin_y][fin_x]&0xFF] == 3 && eval == 1) || (t == PT_PHOT && pmap[fin_y][fin_x]) || bmap[fin_y/CELL][fin_x/CELL]==WL_DESTROYALL)
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{
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// found an obstacle
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clear_xf = fin_xf-dx;
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