remove debug thing, blame jacob1
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@ -2106,9 +2106,6 @@ char * GameSave::serialiseOPS(unsigned int & dataLength)
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//Store saved particle index+1 for this partsptr index (0 means not saved)
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//Store saved particle index+1 for this partsptr index (0 means not saved)
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partsSaveIndex[i] = (partsCount++) + 1;
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partsSaveIndex[i] = (partsCount++) + 1;
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RESTRICTVERSION(94, 0);
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RESTRICTRENDERVERSION(93, 0);
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//Type (required)
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//Type (required)
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partsData[partsDataLen++] = particles[i].type;
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partsData[partsDataLen++] = particles[i].type;
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