SConscript

This commit is contained in:
Simon Robertshaw 2012-07-07 19:08:05 +01:00
parent 72d98036a5
commit 6d49b70df2
3 changed files with 140 additions and 1 deletions

3
.gitignore vendored
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@ -30,3 +30,6 @@ Makefile.me
*.project *.project
*.cproject *.cproject
*.settings *.settings
config.log
*.sconsign.dblite
*.sconf_temp

135
SConscript Normal file
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@ -0,0 +1,135 @@
import os, sys, subprocess
##Fix for long command line - http://scons.org/wiki/LongCmdLinesOnWin32
class ourSpawn:
def ourspawn(self, sh, escape, cmd, args, env):
newargs = ' '.join(args[1:])
cmdline = cmd + " " + newargs
startupinfo = subprocess.STARTUPINFO()
startupinfo.dwFlags |= subprocess.STARTF_USESHOWWINDOW
proc = subprocess.Popen(cmdline, stdin=subprocess.PIPE, stdout=subprocess.PIPE,
stderr=subprocess.PIPE, startupinfo=startupinfo, shell = False, env = env)
data, err = proc.communicate()
rv = proc.wait()
if rv:
print "====="
print err
print "====="
return rv
def SetupSpawn( env ):
if sys.platform == 'win32':
buf = ourSpawn()
buf.ourenv = env
env['SPAWN'] = buf.ourspawn
AddOption('--opengl-renderer',dest="opengl-renderer",action='store_true',default=False,help="Build with OpenGL renderer support. (requires --opengl)")
AddOption('--opengl',dest="opengl",action='store_true',default=False,help="Build with OpenGL interface support.")
AddOption('--win32',dest="win32",action='store_true',default=False,help="32bit Windows target.")
AddOption('--lin32',dest="lin32",action='store_true',default=False,help="32bit Linux target")
AddOption('--lin64',dest="lin64",action='store_true',default=False,help="64bit Linux target")
AddOption('--release',dest="release",action='store_true',default=False,help="Enable optimisations (Will slow down compiling)")
luaLib = "lua5.1"
luaInclude = "lua5.1"
fftLib = "fftw3f"
if(GetOption('win32')):
env = Environment(tools = ['mingw'], ENV = os.environ)
else:
env = Environment(ENV = os.environ)
#Check for headers and libraries
conf = Configure(env)
#Find correct lua include dir
if conf.CheckCHeader('lua.h'):
luaInclude = "/MinGW/include/"
elif conf.CheckCHeader('lua5.1/lua.h'):
luaInclude = "/MinGW/include/lua5.1"
elif conf.CheckCHeader('lua51/lua.h'):
luaInclude = "/MinGW/include/lua51"
elif conf.CheckCHeader('lua/lua.h'):
luaInclude = "/MinGW/include/lua"
else:
print "lua5.1 headers not found or not installed"
raise SystemExit(1)
#Check for SDL headers
if not conf.CheckCHeader('SDL/SDL.h'):
print "SDL headers not found or not installed"
raise SystemExit(1)
#Check for SDL lib
if not conf.CheckLib('SDL'):
print "libSDL not found or not installed"
raise SystemExit(1)
#Check for FFT lib
if conf.CheckLib('fftw3f'):
fftLib = "fftw3f"
if conf.CheckLib('fftw3f-3'):
fftLib = "fftw3f-3"
else:
print "libfftw3f not found or not installed"
raise SystemExit(1)
#Check for Lua lib
if conf.CheckLib('lua'):
luaLib = 'lua'
elif conf.CheckLib('lua5.1'):
luaLib = 'lua5.1'
elif conf.CheckLib('lua51'):
luaLib = 'lua51'
else:
print "liblua not found or not installed"
raise SystemExit(1)
env = conf.Finish();
env.Append(CPPPATH=['src/', 'data/', 'generated/', luaInclude, '/MinGW/include/SDL/'])
env.Append(CCFLAGS=['-w', '-std=c99', '-fkeep-inline-functions'])
env.Append(LIBS=['pthread', fftLib, 'm', 'bz2', luaLib, 'SDL'])
env.Append(CPPDEFINES={"_POSIX_C_SOURCE":"200112L"})
env.Append(CPPDEFINES=["USE_SDL", "LUACONSOLE","GRAVFFT","_GNU_SOURCE","USE_STDINT"])
if(GetOption('win32')):
openGLLibs = ['opengl32', 'glew32']
env.Prepend(LIBS=['mingw32', 'ws2_32', 'SDLmain', 'regex'])
env.Append(CPPDEFINES=["WIN32"])
if(GetOption('lin32') or GetOption('lin64')):
openGLLibs = ['GL']
env.Append(LIBS=['X11', 'rt'])
if GetOption('lin32'):
env.Append(CPPDEFINES=["LIN32"])
else:
env.Append(CPPDEFINES=["LIN64"])
if(GetOption('release')):
ev.Append(CCFLAGS='-O3')
if(GetOption('opengl')):
env.Append(CPPDEFINES=["OGLI", "PIX32OGL"])
env.Append(LIBS=openGLLibs)
if(GetOption('opengl-renderer') and GetOption('opengl-renderer')):
env.Append(CPPDEFINES=["OGLR"])
elif(GetOption('opengl-renderer')):
print "opengl-renderer requires opengl"
raise SystemExit(1)
sources=Glob("src/*.cpp")
if(GetOption('win32')):
sources += env.RES('resources/powder-res.rc')
sources+=Glob("src/*/*.cpp")
sources+=Glob("src/simulation/elements/*.cpp")
sources+=Glob("src/simulation/tools/*.cpp")
sources+=Glob("generated/*.cpp")
SetupSpawn(env)
t=env.Program(target='powder', source=sources)
Default(t)

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SConstruct Normal file
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SConscript('SConscript', variant_dir='build')