initialize all stickmen variables, not just legs
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fd07d35e34
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6d1c7be740
@ -103,9 +103,9 @@ int Simulation::Load(int fullX, int fullY, GameSave * save)
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fighcount++;
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//currentPart.tmp = fcount;
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parts[i].tmp = fcount;
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Element_STKM::STKM_init_legs(this, &(fighters[fcount]), i);
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fighters[fcount].spwn = 1;
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fighters[fcount].elem = PT_DUST;
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Element_STKM::STKM_init_legs(this, &(fighters[fcount]), i);
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break;
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}
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}
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@ -79,7 +79,7 @@ int Element_STKM::run_stickman(playerst* playerp, UPDATE_FUNC_ARGS) {
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playerp->elem = parts[i].ctype;
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playerp->frames++;
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//Tempirature handling
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//Temperature handling
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if (parts[i].temp<243)
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parts[i].life -= 1;
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if ((parts[i].temp<309.6f) && (parts[i].temp>=243))
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@ -545,6 +545,12 @@ void Element_STKM::STKM_init_legs(Simulation * sim, playerst* playerp, int i)
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playerp->legs[13] = y+12;
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playerp->legs[14] = x+3;
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playerp->legs[15] = y+12;
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for (int i = 0; i < 8; i++)
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playerp->accs[i] = 0;
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playerp->comm = 0;
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playerp->pcomm = 0;
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playerp->frames = 0;
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}
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