initialize all stickmen variables, not just legs
This commit is contained in:
parent
fd07d35e34
commit
6d1c7be740
@ -103,9 +103,9 @@ int Simulation::Load(int fullX, int fullY, GameSave * save)
|
|||||||
fighcount++;
|
fighcount++;
|
||||||
//currentPart.tmp = fcount;
|
//currentPart.tmp = fcount;
|
||||||
parts[i].tmp = fcount;
|
parts[i].tmp = fcount;
|
||||||
|
Element_STKM::STKM_init_legs(this, &(fighters[fcount]), i);
|
||||||
fighters[fcount].spwn = 1;
|
fighters[fcount].spwn = 1;
|
||||||
fighters[fcount].elem = PT_DUST;
|
fighters[fcount].elem = PT_DUST;
|
||||||
Element_STKM::STKM_init_legs(this, &(fighters[fcount]), i);
|
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -79,7 +79,7 @@ int Element_STKM::run_stickman(playerst* playerp, UPDATE_FUNC_ARGS) {
|
|||||||
playerp->elem = parts[i].ctype;
|
playerp->elem = parts[i].ctype;
|
||||||
playerp->frames++;
|
playerp->frames++;
|
||||||
|
|
||||||
//Tempirature handling
|
//Temperature handling
|
||||||
if (parts[i].temp<243)
|
if (parts[i].temp<243)
|
||||||
parts[i].life -= 1;
|
parts[i].life -= 1;
|
||||||
if ((parts[i].temp<309.6f) && (parts[i].temp>=243))
|
if ((parts[i].temp<309.6f) && (parts[i].temp>=243))
|
||||||
@ -545,6 +545,12 @@ void Element_STKM::STKM_init_legs(Simulation * sim, playerst* playerp, int i)
|
|||||||
playerp->legs[13] = y+12;
|
playerp->legs[13] = y+12;
|
||||||
playerp->legs[14] = x+3;
|
playerp->legs[14] = x+3;
|
||||||
playerp->legs[15] = y+12;
|
playerp->legs[15] = y+12;
|
||||||
|
|
||||||
|
for (int i = 0; i < 8; i++)
|
||||||
|
playerp->accs[i] = 0;
|
||||||
|
playerp->comm = 0;
|
||||||
|
playerp->pcomm = 0;
|
||||||
|
playerp->frames = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user