sim.framerender function to simulate a certain number of frames
also remove particle debugging lua function now that there are key shortcuts
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@ -591,7 +591,7 @@ void LuaScriptInterface::initSimulationAPI()
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{"photons", simulation_photons},
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{"photons", simulation_photons},
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{"neighbours", simulation_neighbours},
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{"neighbours", simulation_neighbours},
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{"neighbors", simulation_neighbours},
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{"neighbors", simulation_neighbours},
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{"updateParticles", simulation_update_particles},
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{"framerender", simulation_framerender},
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{NULL, NULL}
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{NULL, NULL}
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};
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};
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luaL_register(l, "simulation", simulationAPIMethods);
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luaL_register(l, "simulation", simulationAPIMethods);
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@ -1780,13 +1780,17 @@ int LuaScriptInterface::simulation_neighbours(lua_State * l)
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return 1;
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return 1;
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}
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}
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int LuaScriptInterface::simulation_update_particles(lua_State * l)
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int LuaScriptInterface::simulation_framerender(lua_State * l)
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{
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{
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int start = luaL_optint(l, 1, 0);
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if (lua_gettop(l) == 0)
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int end = luaL_optint(l, 2, luacon_sim->parts_lastActiveIndex);
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{
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if (start < 0 || end >= NPART || start > end)
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lua_pushinteger(l, luacon_sim->framerender);
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return luaL_error(l, "Invalid start / end positions: (%d, %d)", start, end);
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return 1;
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luacon_sim->UpdateParticles(start, end);
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}
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int frames = luaL_checkinteger(l, 1);
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if (frames < 0)
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return luaL_error(l, "Can't simulate a negative number of frames");
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luacon_sim->framerender = frames;
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return 0;
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return 0;
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}
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}
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@ -99,7 +99,7 @@ class LuaScriptInterface: public CommandInterface
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static int simulation_pmap(lua_State * l);
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static int simulation_pmap(lua_State * l);
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static int simulation_photons(lua_State * l);
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static int simulation_photons(lua_State * l);
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static int simulation_neighbours(lua_State * l);
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static int simulation_neighbours(lua_State * l);
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static int simulation_update_particles(lua_State * l);
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static int simulation_framerender(lua_State * l);
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//Renderer
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//Renderer
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void initRendererAPI();
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void initRendererAPI();
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