Sound device not compulsory

This commit is contained in:
jacksonmj 2011-02-08 14:30:02 +00:00
parent b85c29dee4
commit 6bbc5328fc
2 changed files with 11 additions and 4 deletions

View File

@ -99,7 +99,7 @@ int GRAV_G2;
int GRAV_B2;
extern int legacy_enable;
extern int sound_enable;
extern int kiosk_enable;
extern int sys_pause;

View File

@ -82,6 +82,8 @@ void play_sound(char *file)
Uint32 dlen;
SDL_AudioCVT cvt;
if (!sound_enable) return;
/* Look for an empty (or finished) sound slot */
for ( index=0; index<NUM_SOUNDS; ++index ) {
if ( sounds[index].dpos == sounds[index].dlen ) {
@ -167,6 +169,7 @@ int FPSB = 0;
int MSIGN =-1;
//int CGOL = 0;
//int GSPEED = 1;//causes my .exe to crash..
int sound_enable;
sign signs[MAXSIGNS];
@ -1209,9 +1212,12 @@ int main(int argc, char *argv[])
if ( SDL_OpenAudio(&fmt, NULL) < 0 )
{
fprintf(stderr, "Unable to open audio: %s\n", SDL_GetError());
exit(1);
}
else
{
sound_enable = 1;
SDL_PauseAudio(0);
}
#ifdef MT
numCores = core_count();
#endif
@ -2797,7 +2803,8 @@ int process_command(pixel *vid_buf,char *console,char *console_error) {
}
else if(strcmp(console2, "sound")==0 && console3)
{
play_sound(console3);
if (sound_enable) play_sound(console3);
else strcpy(console_error, "Audio device not available - cannot play sounds");
}
else if(strcmp(console2, "load")==0 && console3)
{