Fix bug with line tool while WIND is selected (id:2554353)
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@ -487,37 +487,27 @@ bool GameView::GetPlacingZoom()
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void GameView::NotifyActiveToolsChanged(GameModel * sender)
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{
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decoBrush = false;
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for (size_t i = 0; i < toolButtons.size(); i++)
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{
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auto *tool = toolButtons[i]->tool;
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// Primary
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if (sender->GetActiveTool(0) == tool)
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{
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toolButtons[i]->SetSelectionState(0); //Primary
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windTool = tool->GetIdentifier() == "DEFAULT_UI_WIND";
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if (sender->GetActiveTool(0)->GetIdentifier().BeginsWith("DEFAULT_DECOR_"))
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decoBrush = true;
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}
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toolButtons[i]->SetSelectionState(0);
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// Secondary
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else if (sender->GetActiveTool(1) == tool)
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{
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toolButtons[i]->SetSelectionState(1); //Secondary
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if (sender->GetActiveTool(1)->GetIdentifier().BeginsWith("DEFAULT_DECOR_"))
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decoBrush = true;
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}
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toolButtons[i]->SetSelectionState(1);
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// Tertiary
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else if (sender->GetActiveTool(2) == tool)
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{
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toolButtons[i]->SetSelectionState(2); //Tertiary
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}
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toolButtons[i]->SetSelectionState(2);
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// Replace Mode
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else if (sender->GetActiveTool(3) == tool)
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{
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toolButtons[i]->SetSelectionState(3); //Replace Mode
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}
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toolButtons[i]->SetSelectionState(3);
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// Not selected at all
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else
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{
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toolButtons[i]->SetSelectionState(-1);
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}
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}
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decoBrush = sender->GetActiveTool(0)->GetIdentifier().BeginsWith("DEFAULT_DECOR_");
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if (sender->GetRenderer()->findingElement)
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{
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@ -1037,6 +1027,9 @@ void GameView::OnMouseDown(int x, int y, unsigned button)
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return;
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Tool *lastTool = c->GetActiveTool(toolIndex);
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c->SetLastTool(lastTool);
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windTool = lastTool->GetIdentifier() == "DEFAULT_UI_WIND";
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decoBrush = lastTool->GetIdentifier().BeginsWith("DEFAULT_DECOR_");
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UpdateDrawMode();
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isMouseDown = true;
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