Lensing effect for gravity, adds 3 new gravity maps (full resolution, linear interpolation for faux accuracy), old ones should be removed in time.
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0fbe6e2d3f
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68404608f6
@ -5,12 +5,20 @@
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extern float gravmap[YRES/CELL][XRES/CELL]; //Maps to be used by the main thread
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extern float gravx[YRES/CELL][XRES/CELL];
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extern float gravy[YRES/CELL][XRES/CELL];
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extern float gravp[YRES/CELL][XRES/CELL];
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extern float *gravpf;
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extern float *gravxf;
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extern float *gravyf;
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extern unsigned gravmask[YRES/CELL][XRES/CELL];
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extern float th_ogravmap[YRES/CELL][XRES/CELL]; // Maps to be processed by the gravity thread
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extern float th_gravmap[YRES/CELL][XRES/CELL];
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extern float th_gravx[YRES/CELL][XRES/CELL];
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extern float th_gravy[YRES/CELL][XRES/CELL];
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extern float *th_gravpf;
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extern float *th_gravxf;
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extern float *th_gravyf;
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extern float th_gravp[YRES/CELL][XRES/CELL];
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extern float vx[YRES/CELL][XRES/CELL], ovx[YRES/CELL][XRES/CELL];
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extern float vy[YRES/CELL][XRES/CELL], ovy[YRES/CELL][XRES/CELL];
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@ -60,6 +60,8 @@ pixel *resample_img(pixel *src, int sw, int sh, int rw, int rh);
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pixel *rescale_img(pixel *src, int sw, int sh, int *qw, int *qh, int f);
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void render_gravlensing(pixel *src, pixel * dst);
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void sdl_blit_1(int x, int y, int w, int h, pixel *src, int pitch);
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void sdl_blit_2(int x, int y, int w, int h, pixel *src, int pitch);
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37
src/air.c
37
src/air.c
@ -7,12 +7,20 @@ float kernel[9];
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float gravmap[YRES/CELL][XRES/CELL]; //Maps to be used by the main thread
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float gravx[YRES/CELL][XRES/CELL];
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float gravy[YRES/CELL][XRES/CELL];
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float gravp[YRES/CELL][XRES/CELL];
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float *gravpf;
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float *gravyf;
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float *gravxf;
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unsigned gravmask[YRES/CELL][XRES/CELL];
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float th_ogravmap[YRES/CELL][XRES/CELL]; // Maps to be processed by the gravity thread
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float th_gravmap[YRES/CELL][XRES/CELL];
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float th_gravx[YRES/CELL][XRES/CELL];
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float th_gravy[YRES/CELL][XRES/CELL];
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float th_gravp[YRES/CELL][XRES/CELL];
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float *th_gravpf;
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float *th_gravyf;
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float *th_gravxf;
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float vx[YRES/CELL][XRES/CELL], ovx[YRES/CELL][XRES/CELL];
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float vy[YRES/CELL][XRES/CELL], ovy[YRES/CELL][XRES/CELL];
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@ -119,6 +127,31 @@ void update_airh(void)
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}
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memcpy(hv, ohv, sizeof(hv));
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}
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void bilinear_interpolation(float *src, float *dst, int sw, int sh, int rw, int rh)
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{
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int y, x, fxceil, fyceil;
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float fx, fy, fyc, fxc;
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double intp;
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float tr, tl, br, bl;
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//Bilinear interpolation for upscaling
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for (y=0; y<rh; y++)
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for (x=0; x<rw; x++)
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{
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fx = ((float)x)*((float)sw)/((float)rw);
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fy = ((float)y)*((float)sh)/((float)rh);
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fxc = modf(fx, &intp);
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fyc = modf(fy, &intp);
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fxceil = (int)ceil(fx);
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fyceil = (int)ceil(fy);
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if (fxceil>=sw) fxceil = sw-1;
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if (fyceil>=sh) fyceil = sh-1;
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tr = src[sw*(int)floor(fy)+fxceil];
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tl = src[sw*(int)floor(fy)+(int)floor(fx)];
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br = src[sw*fyceil+fxceil];
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bl = src[sw*fyceil+(int)floor(fx)];
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dst[rw*y+x] = ((tl*(1.0f-fxc))+(tr*(fxc)))*(1.0f-fyc) + ((bl*(1.0f-fxc))+(br*(fxc)))*(fyc);
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}
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}
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void update_grav(void)
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{
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@ -164,11 +197,15 @@ void update_grav(void)
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#endif
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th_gravx[y][x] += M_GRAV * val * (j - x) / pow(distance, 3);
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th_gravy[y][x] += M_GRAV * val * (i - y) / pow(distance, 3);
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th_gravp[y][x] += M_GRAV * val / pow(distance, 2);
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}
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}
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}
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}
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}
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bilinear_interpolation(th_gravy, th_gravyf, XRES/CELL, YRES/CELL, XRES, YRES);
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bilinear_interpolation(th_gravx, th_gravxf, XRES/CELL, YRES/CELL, XRES, YRES);
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bilinear_interpolation(th_gravp, th_gravpf, XRES/CELL, YRES/CELL, XRES, YRES);
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fin:
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memcpy(th_ogravmap, th_gravmap, sizeof(th_gravmap));
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memset(th_gravmap, 0, sizeof(th_gravmap));
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@ -3355,7 +3355,6 @@ void draw_parts(pixel *vid)
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#ifdef OpenGL
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glFlush ();
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#endif
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}
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void draw_walls(pixel *vid)
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{
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@ -3747,9 +3746,40 @@ void render_signs(pixel *vid_buf)
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}
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}
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void render_fire(pixel *dst)
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void render_gravlensing(pixel *src, pixel * dst)
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{
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int i,j,x,y,r,g,b;
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int nx, ny, rx, ry, gx, gy, bx, by;
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for(nx = 0; nx < XRES; nx++)
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{
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for(ny = 0; ny < YRES; ny++)
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{
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rx = nx-(gravxf[(ny*XRES)+nx]*0.5f);
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ry = ny-(gravyf[(ny*XRES)+nx]*0.5f);
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gx = nx-(gravxf[(ny*XRES)+nx]*0.75f);
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gy = ny-(gravyf[(ny*XRES)+nx]*0.75f);
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bx = nx-(gravxf[(ny*XRES)+nx]);
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by = ny-(gravyf[(ny*XRES)+nx]);
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if(rx > 0 && rx < XRES && ry > 0 && ry < YRES && gx > 0 && gx < XRES && gy > 0 && gy < YRES && bx > 0 && bx < XRES && by > 0 && by < YRES)
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addpixel(dst, nx, ny, PIXR(src[ry*(XRES+BARSIZE)+rx]), PIXG(src[gy*(XRES+BARSIZE)+gx]), PIXB(src[by*(XRES+BARSIZE)+bx]), 255);
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/*rx = nx+(gravxf[(ny*XRES)+nx]*0.5f);
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ry = ny+(gravyf[(ny*XRES)+nx]*0.5f);
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gx = nx+(gravxf[(ny*XRES)+nx]*0.75f);
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gy = ny+(gravyf[(ny*XRES)+nx]*0.75f);
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bx = nx+(gravxf[(ny*XRES)+nx]);
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by = ny+(gravyf[(ny*XRES)+nx]);
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if(rx > 0 && rx < XRES && ry > 0 && ry < YRES && gravp[ny/CELL][nx/CELL]*0.5f > -8.0f)
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addpixel(dst, rx, ry, PIXR(src[ry*(XRES+BARSIZE)+rx]), 0, 0, 255);
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if(gx > 0 && gx < XRES && gy > 0 && gy < YRES && gravp[ny/CELL][nx/CELL]*0.75f > -8.0f)
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addpixel(dst, gx, gy, 0, PIXG(src[ry*(XRES+BARSIZE)+rx]), 0, 255);
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if(bx > 0 && bx < XRES && by > 0 && by < YRES && gravp[ny/CELL][nx/CELL] > -8.0f)
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addpixel(dst, bx, by, 0, 0, PIXB(src[ry*(XRES+BARSIZE)+rx]), 255);*/
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}
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}
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}
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void render_fire(pixel *vid)
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{
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int i,j,x,y,r,g,b,nx,ny;
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for (j=0; j<YRES/CELL; j++)
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for (i=0; i<XRES/CELL; i++)
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{
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@ -3759,7 +3789,7 @@ void render_fire(pixel *dst)
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if (r || g || b)
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for (y=-CELL+1; y<2*CELL; y++)
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for (x=-CELL+1; x<2*CELL; x++)
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addpixel(dst, i*CELL+x, j*CELL+y, r, g, b, fire_alpha[y+CELL][x+CELL]);
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addpixel(vid, i*CELL+x, j*CELL+y, r, g, b, fire_alpha[y+CELL][x+CELL]);
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for (y=-1; y<2; y++)
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for (x=-1; x<2; x++)
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if (i+x>=0 && j+y>=0 && i+x<XRES/CELL && j+y<YRES/CELL && (x || y))
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63
src/main.c
63
src/main.c
@ -1543,6 +1543,8 @@ int main(int argc, char *argv[])
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#else
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int main(int argc, char *argv[])
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{
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pixel *part_vbuf; //Extra video buffer
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pixel *part_vbuf_store;
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int hud_enable = 1;
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int active_menu = 0;
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#ifdef BETA
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@ -1580,7 +1582,18 @@ int main(int argc, char *argv[])
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pthread_win32_thread_attach_np();
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#endif
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vid_buf = calloc((XRES+BARSIZE)*(YRES+MENUSIZE), PIXELSIZE);
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part_vbuf = calloc((XRES+BARSIZE)*(YRES+MENUSIZE), PIXELSIZE); //Extra video buffer
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part_vbuf_store = part_vbuf;
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pers_bg = calloc((XRES+BARSIZE)*YRES, PIXELSIZE);
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//Allocate full size Gravmaps
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th_gravyf = calloc(XRES*YRES, sizeof(float));
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th_gravxf = calloc(XRES*YRES, sizeof(float));
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th_gravpf = calloc(XRES*YRES, sizeof(float));
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gravyf = calloc(XRES*YRES, sizeof(float));
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gravxf = calloc(XRES*YRES, sizeof(float));
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gravpf = calloc(XRES*YRES, sizeof(float));
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GSPEED = 1;
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/* Set 16-bit stereo audio at 22Khz */
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@ -1784,6 +1797,15 @@ int main(int argc, char *argv[])
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#ifdef OpenGL
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ClearScreen();
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#else
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if(cmode==CM_FANCY)
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{
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part_vbuf = part_vbuf_store;
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memset(vid_buf, 0, (XRES+BARSIZE)*YRES*PIXELSIZE);
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} else {
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part_vbuf = vid_buf;
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}
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if(gravwl_timeout)
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{
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if(gravwl_timeout==1)
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@ -1792,16 +1814,16 @@ int main(int argc, char *argv[])
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}
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if (cmode==CM_VEL || cmode==CM_PRESS || cmode==CM_CRACK || (cmode==CM_HEAT && aheat_enable))//air only gets drawn in these modes
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{
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draw_air(vid_buf);
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draw_air(part_vbuf);
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}
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else if (cmode==CM_PERS)//save background for persistent, then clear
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{
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memcpy(vid_buf, pers_bg, (XRES+BARSIZE)*YRES*PIXELSIZE);
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memset(vid_buf+((XRES+BARSIZE)*YRES), 0, ((XRES+BARSIZE)*YRES*PIXELSIZE)-((XRES+BARSIZE)*YRES*PIXELSIZE));
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}
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memcpy(part_vbuf, pers_bg, (XRES+BARSIZE)*YRES*PIXELSIZE);
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memset(part_vbuf+((XRES+BARSIZE)*YRES), 0, ((XRES+BARSIZE)*YRES*PIXELSIZE)-((XRES+BARSIZE)*YRES*PIXELSIZE));
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}
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else //clear screen every frame
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{
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memset(vid_buf, 0, (XRES+BARSIZE)*YRES*PIXELSIZE);
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memset(part_vbuf, 0, (XRES+BARSIZE)*YRES*PIXELSIZE);
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}
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#endif
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@ -1817,11 +1839,11 @@ int main(int argc, char *argv[])
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if(ngrav_enable && drawgrav_enable)
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draw_grav(vid_buf);
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draw_walls(vid_buf);
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update_particles(vid_buf); //update everything
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draw_parts(vid_buf); //draw particles
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draw_walls(part_vbuf);
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update_particles(part_vbuf); //update everything
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draw_parts(part_vbuf); //draw particles
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if(sl == WL_GRAV+100 || sr == WL_GRAV+100)
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draw_grav_zones(vid_buf);
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draw_grav_zones(part_vbuf);
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if(ngrav_enable){
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pthread_mutex_lock(&gravmutex);
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@ -1831,6 +1853,22 @@ int main(int argc, char *argv[])
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memcpy(th_gravmap, gravmap, sizeof(gravmap)); //Move our current gravmap to be processed other thread
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memcpy(gravy, th_gravy, sizeof(gravy)); //Hmm, Gravy
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memcpy(gravx, th_gravx, sizeof(gravx)); //Move the processed velocity maps to be used
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memcpy(gravp, th_gravp, sizeof(gravp));
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//Switch the full size gravmaps, we don't really need the two above any more
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float *tmpf;
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tmpf = gravyf;
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gravyf = th_gravyf;
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th_gravyf = tmpf;
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tmpf = gravxf;
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gravxf = th_gravxf;
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th_gravxf = tmpf;
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tmpf = gravpf;
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gravpf = th_gravpf;
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th_gravpf = tmpf;
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if (!sys_pause||framerender){ //Only update if not paused
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grav_ready = 0; //Tell the other thread that we're ready for it to continue
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pthread_cond_signal(&gravcv);
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@ -1863,9 +1901,12 @@ int main(int argc, char *argv[])
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fire_fc = (fire_fc+1) % 3;
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}
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if (cmode==CM_FIRE||cmode==CM_BLOB||cmode==CM_FANCY)
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render_fire(vid_buf);
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render_fire(part_vbuf);
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render_signs(vid_buf);
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render_signs(part_vbuf);
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if(cmode==CM_FANCY)
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render_gravlensing(part_vbuf, vid_buf);
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memset(vid_buf+((XRES+BARSIZE)*YRES), 0, (PIXELSIZE*(XRES+BARSIZE))*MENUSIZE);//clear menu areas
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clearrect(vid_buf, XRES-1, 0, BARSIZE+1, YRES);
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