style improvements in Window.cpp / Window.h
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@ -36,7 +36,6 @@ Window::~Window()
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void Window::AddComponent(Component* c)
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{
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// TODO: do a check if component was already added?
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if (c->GetParentWindow() == NULL)
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{
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c->SetParentWindow(this);
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@ -48,7 +47,7 @@ void Window::AddComponent(Component* c)
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}
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else
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{
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//Component already has a state, don't sad it
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//Component already in a window
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}
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}
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@ -121,32 +120,27 @@ void Window::FocusComponent(Component* c)
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void Window::DoExit()
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{
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OnExit();
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}
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void Window::DoInitialized()
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{
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OnInitialized();
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}
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void Window::DoBlur()
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{
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OnBlur();
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}
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void Window::DoFocus()
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{
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OnFocus();
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}
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void Window::DoDraw()
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{
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OnDraw();
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//draw
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for (int i = 0, sz = Components.size(); i < sz; ++i)
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if (Components[i]->Visible && ((Components[i] != focusedComponent_ && Components[i] != hoverComponent) || Components[i]->GetParent()))
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{
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@ -157,13 +151,12 @@ void Window::DoDraw()
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}
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else
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{
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if( Components[i]->Position.X+Position.X + Components[i]->Size.X >= 0 &&
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Components[i]->Position.Y+Position.Y + Components[i]->Size.Y >= 0 &&
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Components[i]->Position.X+Position.X < ui::Engine::Ref().GetWidth() &&
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Components[i]->Position.Y+Position.Y < ui::Engine::Ref().GetHeight() )
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if (scrpos.X + Components[i]->Size.X >= 0 &&
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scrpos.Y + Components[i]->Size.Y >= 0 &&
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scrpos.X < ui::Engine::Ref().GetWidth() &&
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scrpos.Y < ui::Engine::Ref().GetHeight())
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{
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Point scrpos(Components[i]->Position.X + Position.X, Components[i]->Position.Y + Position.Y);
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Components[i]->Draw( Point(scrpos) );
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Components[i]->Draw(scrpos);
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}
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}
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#ifdef DEBUG
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@ -456,8 +449,8 @@ void Window::DoMouseMove(int x_, int y_, int dx, int dy)
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{
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if (!Components[i]->Locked && Components[i]->Visible)
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{
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Point local (x - Components[i]->Position.X, y - Components[i]->Position.Y)
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, a (local.X - dx, local.Y - dy);
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Point local(x - Components[i]->Position.X, y - Components[i]->Position.Y);
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Point a(local.X - dx, local.Y - dy);
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Components[i]->OnMouseMoved(local.X, local.Y, dx, dy);
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@ -469,8 +462,7 @@ void Window::DoMouseMove(int x_, int y_, int dx, int dy)
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Components[i]->OnMouseMovedInside(local.X, local.Y, dx, dy);
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// entering?
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if(!(
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a.X >= 0 &&
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if (!(a.X >= 0 &&
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a.Y >= 0 &&
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a.X < Components[i]->Size.X &&
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a.Y < Components[i]->Size.Y ))
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@ -12,12 +12,12 @@ enum ChromeStyle
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{
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None, Title, Resizable
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};
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//class State;
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class Engine;
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class Component;
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class Button;
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/* class State
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/* class Window
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*
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* A UI state. Contains all components.
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*/
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@ -35,19 +35,19 @@ enum ChromeStyle
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bool AllowExclusiveDrawing; //false will not call draw on objects outside of bounds
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// Add Component to state
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// Add Component to window
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void AddComponent(Component* c);
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// Get the number of components this state has.
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// Get the number of components this window has.
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unsigned GetComponentCount();
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// Get component by index. (See GetComponentCount())
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Component* GetComponent(unsigned idx);
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// Remove a component from state. NOTE: This DOES NOT free component from memory.
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// Remove a component from window. NOTE: This DOES NOT free component from memory.
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void RemoveComponent(Component* c);
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// Remove a component from state. NOTE: This WILL free component from memory.
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// Remove a component from window. NOTE: This WILL free component from memory.
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void RemoveComponent(unsigned idx);
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virtual void ToolTip(ui::Point senderPosition, std::string toolTip) {}
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@ -113,24 +113,5 @@ enum ChromeStyle
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bool stop;
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};
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/*class Window : public State
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{
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private:
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ChromeStyle chrome;
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public:
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Window(Point _position, Point _size);
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Point Position;
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Point Size;
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virtual void DoTick(float dt);
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virtual void DoDraw();
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virtual void DoMouseMove(int x, int y, int dx, int dy);
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virtual void DoMouseDown(int x, int y, unsigned button);
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virtual void DoMouseUp(int x, int y, unsigned button);
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virtual void DoMouseWheel(int x, int y, int d);
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};*/
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}
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#endif // WINDOW_H
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