style improvements in Window.cpp / Window.h
This commit is contained in:
parent
f65c4363b1
commit
67bcd5e863
src/gui/interface
@ -36,7 +36,6 @@ Window::~Window()
|
|||||||
|
|
||||||
void Window::AddComponent(Component* c)
|
void Window::AddComponent(Component* c)
|
||||||
{
|
{
|
||||||
// TODO: do a check if component was already added?
|
|
||||||
if (c->GetParentWindow() == NULL)
|
if (c->GetParentWindow() == NULL)
|
||||||
{
|
{
|
||||||
c->SetParentWindow(this);
|
c->SetParentWindow(this);
|
||||||
@ -48,7 +47,7 @@ void Window::AddComponent(Component* c)
|
|||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
//Component already has a state, don't sad it
|
//Component already in a window
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -121,32 +120,27 @@ void Window::FocusComponent(Component* c)
|
|||||||
|
|
||||||
void Window::DoExit()
|
void Window::DoExit()
|
||||||
{
|
{
|
||||||
|
|
||||||
OnExit();
|
OnExit();
|
||||||
}
|
}
|
||||||
|
|
||||||
void Window::DoInitialized()
|
void Window::DoInitialized()
|
||||||
{
|
{
|
||||||
|
|
||||||
OnInitialized();
|
OnInitialized();
|
||||||
}
|
}
|
||||||
|
|
||||||
void Window::DoBlur()
|
void Window::DoBlur()
|
||||||
{
|
{
|
||||||
|
|
||||||
OnBlur();
|
OnBlur();
|
||||||
}
|
}
|
||||||
|
|
||||||
void Window::DoFocus()
|
void Window::DoFocus()
|
||||||
{
|
{
|
||||||
|
|
||||||
OnFocus();
|
OnFocus();
|
||||||
}
|
}
|
||||||
|
|
||||||
void Window::DoDraw()
|
void Window::DoDraw()
|
||||||
{
|
{
|
||||||
OnDraw();
|
OnDraw();
|
||||||
//draw
|
|
||||||
for (int i = 0, sz = Components.size(); i < sz; ++i)
|
for (int i = 0, sz = Components.size(); i < sz; ++i)
|
||||||
if (Components[i]->Visible && ((Components[i] != focusedComponent_ && Components[i] != hoverComponent) || Components[i]->GetParent()))
|
if (Components[i]->Visible && ((Components[i] != focusedComponent_ && Components[i] != hoverComponent) || Components[i]->GetParent()))
|
||||||
{
|
{
|
||||||
@ -157,13 +151,12 @@ void Window::DoDraw()
|
|||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
if( Components[i]->Position.X+Position.X + Components[i]->Size.X >= 0 &&
|
if (scrpos.X + Components[i]->Size.X >= 0 &&
|
||||||
Components[i]->Position.Y+Position.Y + Components[i]->Size.Y >= 0 &&
|
scrpos.Y + Components[i]->Size.Y >= 0 &&
|
||||||
Components[i]->Position.X+Position.X < ui::Engine::Ref().GetWidth() &&
|
scrpos.X < ui::Engine::Ref().GetWidth() &&
|
||||||
Components[i]->Position.Y+Position.Y < ui::Engine::Ref().GetHeight() )
|
scrpos.Y < ui::Engine::Ref().GetHeight())
|
||||||
{
|
{
|
||||||
Point scrpos(Components[i]->Position.X + Position.X, Components[i]->Position.Y + Position.Y);
|
Components[i]->Draw(scrpos);
|
||||||
Components[i]->Draw( Point(scrpos) );
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
#ifdef DEBUG
|
#ifdef DEBUG
|
||||||
@ -456,8 +449,8 @@ void Window::DoMouseMove(int x_, int y_, int dx, int dy)
|
|||||||
{
|
{
|
||||||
if (!Components[i]->Locked && Components[i]->Visible)
|
if (!Components[i]->Locked && Components[i]->Visible)
|
||||||
{
|
{
|
||||||
Point local (x - Components[i]->Position.X, y - Components[i]->Position.Y)
|
Point local(x - Components[i]->Position.X, y - Components[i]->Position.Y);
|
||||||
, a (local.X - dx, local.Y - dy);
|
Point a(local.X - dx, local.Y - dy);
|
||||||
|
|
||||||
Components[i]->OnMouseMoved(local.X, local.Y, dx, dy);
|
Components[i]->OnMouseMoved(local.X, local.Y, dx, dy);
|
||||||
|
|
||||||
@ -469,8 +462,7 @@ void Window::DoMouseMove(int x_, int y_, int dx, int dy)
|
|||||||
Components[i]->OnMouseMovedInside(local.X, local.Y, dx, dy);
|
Components[i]->OnMouseMovedInside(local.X, local.Y, dx, dy);
|
||||||
|
|
||||||
// entering?
|
// entering?
|
||||||
if(!(
|
if (!(a.X >= 0 &&
|
||||||
a.X >= 0 &&
|
|
||||||
a.Y >= 0 &&
|
a.Y >= 0 &&
|
||||||
a.X < Components[i]->Size.X &&
|
a.X < Components[i]->Size.X &&
|
||||||
a.Y < Components[i]->Size.Y ))
|
a.Y < Components[i]->Size.Y ))
|
||||||
|
@ -12,12 +12,12 @@ enum ChromeStyle
|
|||||||
{
|
{
|
||||||
None, Title, Resizable
|
None, Title, Resizable
|
||||||
};
|
};
|
||||||
//class State;
|
|
||||||
class Engine;
|
class Engine;
|
||||||
class Component;
|
class Component;
|
||||||
class Button;
|
class Button;
|
||||||
|
|
||||||
/* class State
|
/* class Window
|
||||||
*
|
*
|
||||||
* A UI state. Contains all components.
|
* A UI state. Contains all components.
|
||||||
*/
|
*/
|
||||||
@ -35,19 +35,19 @@ enum ChromeStyle
|
|||||||
|
|
||||||
bool AllowExclusiveDrawing; //false will not call draw on objects outside of bounds
|
bool AllowExclusiveDrawing; //false will not call draw on objects outside of bounds
|
||||||
|
|
||||||
// Add Component to state
|
// Add Component to window
|
||||||
void AddComponent(Component* c);
|
void AddComponent(Component* c);
|
||||||
|
|
||||||
// Get the number of components this state has.
|
// Get the number of components this window has.
|
||||||
unsigned GetComponentCount();
|
unsigned GetComponentCount();
|
||||||
|
|
||||||
// Get component by index. (See GetComponentCount())
|
// Get component by index. (See GetComponentCount())
|
||||||
Component* GetComponent(unsigned idx);
|
Component* GetComponent(unsigned idx);
|
||||||
|
|
||||||
// Remove a component from state. NOTE: This DOES NOT free component from memory.
|
// Remove a component from window. NOTE: This DOES NOT free component from memory.
|
||||||
void RemoveComponent(Component* c);
|
void RemoveComponent(Component* c);
|
||||||
|
|
||||||
// Remove a component from state. NOTE: This WILL free component from memory.
|
// Remove a component from window. NOTE: This WILL free component from memory.
|
||||||
void RemoveComponent(unsigned idx);
|
void RemoveComponent(unsigned idx);
|
||||||
|
|
||||||
virtual void ToolTip(ui::Point senderPosition, std::string toolTip) {}
|
virtual void ToolTip(ui::Point senderPosition, std::string toolTip) {}
|
||||||
@ -113,24 +113,5 @@ enum ChromeStyle
|
|||||||
bool stop;
|
bool stop;
|
||||||
|
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
/*class Window : public State
|
|
||||||
{
|
|
||||||
private:
|
|
||||||
ChromeStyle chrome;
|
|
||||||
public:
|
|
||||||
Window(Point _position, Point _size);
|
|
||||||
Point Position;
|
|
||||||
Point Size;
|
|
||||||
|
|
||||||
virtual void DoTick(float dt);
|
|
||||||
virtual void DoDraw();
|
|
||||||
|
|
||||||
virtual void DoMouseMove(int x, int y, int dx, int dy);
|
|
||||||
virtual void DoMouseDown(int x, int y, unsigned button);
|
|
||||||
virtual void DoMouseUp(int x, int y, unsigned button);
|
|
||||||
virtual void DoMouseWheel(int x, int y, int d);
|
|
||||||
};*/
|
|
||||||
}
|
}
|
||||||
#endif // WINDOW_H
|
#endif // WINDOW_H
|
||||||
|
Reference in New Issue
Block a user