Move SDL_GetVideoInfo before SDL_SetVideoMode so it will probably fix
sizing issues for people.
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@ -3878,6 +3878,7 @@ void render_cursor(pixel *vid, int x, int y, int t, int rx, int ry)
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#endif
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#endif
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}
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}
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SDL_VideoInfo info;
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int sdl_opened = 0;
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int sdl_opened = 0;
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int sdl_open(void)
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int sdl_open(void)
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{
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{
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@ -3915,6 +3916,16 @@ int sdl_open(void)
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SDL_WM_SetCaption("The Powder Toy", "Powder Toy");
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SDL_WM_SetCaption("The Powder Toy", "Powder Toy");
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atexit(SDL_Quit);
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atexit(SDL_Quit);
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if(!sdl_opened)
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info = *SDL_GetVideoInfo();
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if (info.current_w<((XRES+BARSIZE)*sdl_scale) || info.current_h<((YRES+MENUSIZE)*sdl_scale))
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{
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sdl_scale = 1;
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screen_err = 1;
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fprintf(stderr, "Can't change scale factor, because screen resolution is too small");
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}
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#if defined(OGLR)
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#if defined(OGLR)
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sdl_scrn=SDL_SetVideoMode(XRES*sdl_scale + BARSIZE*sdl_scale,YRES*sdl_scale + MENUSIZE*sdl_scale,32,SDL_OPENGL);
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sdl_scrn=SDL_SetVideoMode(XRES*sdl_scale + BARSIZE*sdl_scale,YRES*sdl_scale + MENUSIZE*sdl_scale,32,SDL_OPENGL);
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SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
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SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
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@ -4095,13 +4106,6 @@ int sdl_open(void)
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loadShaders();
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loadShaders();
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}
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}
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#else
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#else
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SDL_VideoInfo* info = SDL_GetVideoInfo();
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if (info->current_w<((XRES+BARSIZE)*sdl_scale) || info->current_h<((YRES+MENUSIZE)*sdl_scale))
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{
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sdl_scale = 1;
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screen_err = 1;
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fprintf(stderr, "Can't change scale factor, because screen resolution is too small");
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}
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#ifdef PIX16
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#ifdef PIX16
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if (kiosk_enable)
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if (kiosk_enable)
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sdl_scrn=SDL_SetVideoMode(XRES*sdl_scale + BARSIZE*sdl_scale,YRES*sdl_scale + MENUSIZE*sdl_scale,16,SDL_FULLSCREEN|SDL_SWSURFACE);
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sdl_scrn=SDL_SetVideoMode(XRES*sdl_scale + BARSIZE*sdl_scale,YRES*sdl_scale + MENUSIZE*sdl_scale,16,SDL_FULLSCREEN|SDL_SWSURFACE);
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