add ctype-based filt shift modes (#351)
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@ -2290,8 +2290,8 @@ void GameView::OnDraw()
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else if (type == PT_FILT)
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{
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sampleInfo << c->ElementResolve(type, ctype);
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const char* filtModes[] = {"set colour", "AND", "OR", "subtract colour", "red shift", "blue shift", "no effect", "XOR", "NOT", "old QRTZ scattering"};
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if (sample.particle.tmp>=0 && sample.particle.tmp<=9)
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const char* filtModes[] = {"set colour", "AND", "OR", "subtract colour", "red shift", "blue shift", "no effect", "XOR", "NOT", "old QRTZ scattering", "variable red shift", "variable blue shift"};
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if (sample.particle.tmp>=0 && sample.particle.tmp<=11)
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sampleInfo << " (" << filtModes[sample.particle.tmp] << ")";
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else
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sampleInfo << " (unknown mode)";
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@ -89,17 +89,17 @@ int Element_FILT::interactWavelengths(Particle* cpart, int origWl)
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case 3:
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return origWl & (~filtWl); //Subtract colour of filt from colour of photon
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case 4:
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{
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int shift = int((cpart->temp-273.0f)*0.025f);
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if (shift<=0) shift = 1;
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return (origWl << shift) & mask; // red shift
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}
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{
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int shift = int((cpart->temp-273.0f)*0.025f);
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if (shift<=0) shift = 1;
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return (origWl << shift) & mask; // red shift
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}
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case 5:
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{
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int shift = int((cpart->temp-273.0f)*0.025f);
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if (shift<=0) shift = 1;
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return (origWl >> shift) & mask; // blue shift
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}
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{
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int shift = int((cpart->temp-273.0f)*0.025f);
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if (shift<=0) shift = 1;
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return (origWl >> shift) & mask; // blue shift
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}
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case 6:
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return origWl; // No change
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case 7:
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@ -113,6 +113,16 @@ int Element_FILT::interactWavelengths(Particle* cpart, int origWl)
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int t3 = ((origWl & 0xFF0000)>>16)+(rand()%5)-2;
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return (origWl & 0xFF000000) | (t3<<16) | (t2<<8) | t1;
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}
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case 10:
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{
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long long int lsb = filtWl & (-filtWl);
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return (origWl * lsb) & 0x3FFFFFFF; //red shift
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}
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case 11:
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{
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long long int lsb = filtWl & (-filtWl);
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return (origWl / lsb) & 0x3FFFFFFF; // blue shift
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}
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default:
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return filtWl;
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}
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