remove bad wind tool exception, make sure UpdateDrawMode() is called on zoom mouseups

should be pretty easy to remove any remaining tptmp syncing issues now. There are still a few possible bugs in my list but they require a mouse to test ...
This commit is contained in:
jacob1 2015-09-24 02:14:56 -04:00
parent 5acf366d70
commit 610cd82f0d

View File

@ -1217,14 +1217,14 @@ void GameView::OnMouseUp(int x, int y, unsigned button)
// plop tool stuff (like STKM)
c->ToolClick(toolIndex, finalDrawPoint2);
}
// update the drawing mode for the next line
// since ctrl/shift state may have changed since we started drawing
UpdateDrawMode();
}
// this shouldn't happen, but do this just in case
else if (selectMode != SelectNone && button != BUTTON_LEFT)
selectMode = SelectNone;
// update the drawing mode for the next line
// since ctrl/shift state may have changed since we started drawing
UpdateDrawMode();
}
void GameView::ExitPrompt()
@ -1367,11 +1367,8 @@ void GameView::OnKeyPress(int key, Uint16 character, bool shift, bool ctrl, bool
c->HistoryRestore();
}
else
{
if (drawMode != DrawLine && !windTool)
{
isMouseDown = false;
}
zoomCursorFixed = false;
c->SetZoomEnabled(true);
}