remove bad wind tool exception, make sure UpdateDrawMode() is called on zoom mouseups

should be pretty easy to remove any remaining tptmp syncing issues now. There are still a few possible bugs in my list but they require a mouse to test ...
This commit is contained in:
jacob1 2015-09-24 02:14:56 -04:00
parent 5acf366d70
commit 610cd82f0d

View File

@ -1217,14 +1217,14 @@ void GameView::OnMouseUp(int x, int y, unsigned button)
// plop tool stuff (like STKM) // plop tool stuff (like STKM)
c->ToolClick(toolIndex, finalDrawPoint2); c->ToolClick(toolIndex, finalDrawPoint2);
} }
// update the drawing mode for the next line
// since ctrl/shift state may have changed since we started drawing
UpdateDrawMode();
} }
// this shouldn't happen, but do this just in case // this shouldn't happen, but do this just in case
else if (selectMode != SelectNone && button != BUTTON_LEFT) else if (selectMode != SelectNone && button != BUTTON_LEFT)
selectMode = SelectNone; selectMode = SelectNone;
// update the drawing mode for the next line
// since ctrl/shift state may have changed since we started drawing
UpdateDrawMode();
} }
void GameView::ExitPrompt() void GameView::ExitPrompt()
@ -1367,11 +1367,8 @@ void GameView::OnKeyPress(int key, Uint16 character, bool shift, bool ctrl, bool
c->HistoryRestore(); c->HistoryRestore();
} }
else else
{
if (drawMode != DrawLine && !windTool)
{ {
isMouseDown = false; isMouseDown = false;
}
zoomCursorFixed = false; zoomCursorFixed = false;
c->SetZoomEnabled(true); c->SetZoomEnabled(true);
} }