TPT: Check coordinates of signs before using them to read pmap or pressure 8a11b6b31d
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@ -379,15 +379,18 @@ void Renderer::DrawSigns()
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//Displaying special information
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if (strcmp(signs[i].text, "{p}")==0)
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{
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sprintf(buff, "Pressure: %3.2f", sim->pv[signs[i].y/CELL][signs[i].x/CELL]); //...pressure
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float pressure = 0.0f;
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if (signs[i].x>=0 && signs[i].x<XRES && signs[i].y>=0 && signs[i].y<YRES)
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pressure = sim->pv[signs[i].y/CELL][signs[i].x/CELL];
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sprintf(buff, "Pressure: %3.2f", pressure); //...pressure
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g->drawtext(x+3, y+3, buff, 255, 255, 255, 255);
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}
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if (strcmp(signs[i].text, "{t}")==0)
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{
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if (sim->pmap[signs[i].y][signs[i].x])
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sprintf(buff, "Temp: %4.2f", sim->parts[sim->pmap[signs[i].y][signs[i].x]>>8].temp-273.15); //...tempirature
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if (signs[i].x>=0 && signs[i].x<XRES && signs[i].y>=0 && signs[i].y<YRES && sim->pmap[signs[i].y][signs[i].x])
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sprintf(buff, "Temp: %4.2f", sim->parts[sim->pmap[signs[i].y][signs[i].x]>>8].temp-273.15); //...temperature
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else
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sprintf(buff, "Temp: 0.00"); //...tempirature
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sprintf(buff, "Temp: 0.00"); //...temperature
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g->drawtext(x+3, y+3, buff, 255, 255, 255, 255);
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}
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