fix PHOT/BIZ* transparency
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12d98dada1
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5fc07b4c3c
@ -2145,7 +2145,7 @@ void GameView::OnDraw()
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{
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int i, cr, cg, cb, j, h = 3, x = XRES-19-textWidth, y = 10;
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int tmp;
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g->fillrect(x, y, 30, h, 64, 64, 64, 255); // coords -1 size +1 to work around bug in fillrect - TODO: fix fillrect
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g->fillrect(x, y, 30, h, 64, 64, 64, alpha); // coords -1 size +1 to work around bug in fillrect - TODO: fix fillrect
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for (i = 0; i < 30; i++)
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{
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if ((wavelengthGfx >> i)&1)
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@ -2171,7 +2171,7 @@ void GameView::OnDraw()
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cg *= tmp;
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cb *= tmp;
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for (j=0; j<h; j++)
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g->blendpixel(x+29-i,y+j,cr>255?255:cr,cg>255?255:cg,cb>255?255:cb,255);
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g->blendpixel(x+29-i, y+j, cr>255?255:cr, cg>255?255:cg, cb>255?255:cb, alpha);
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}
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}
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}
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@ -2190,7 +2190,7 @@ void GameView::OnDraw()
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sampleInfo << " GX: " << sample.GravityVelocityX << " GY: " << sample.GravityVelocityY;
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textWidth = Graphics::textwidth((char*)sampleInfo.str().c_str());
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g->fillrect(XRES-20-textWidth, 26, textWidth+8, 15, 0, 0, 0, alpha*0.5f);
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g->fillrect(XRES-20-textWidth, 27, textWidth+8, 14, 0, 0, 0, alpha*0.5f);
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g->drawtext(XRES-16-textWidth, 30, (const char*)sampleInfo.str().c_str(), 255, 255, 255, alpha*0.75f);
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}
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}
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