This should fix PLNT lag just a little bit... (mostly after shooting through NEUT)
This commit is contained in:
parent
e806277000
commit
5f3c10a684
@ -40,7 +40,7 @@ int update_PLNT(UPDATE_FUNC_ARGS) {
|
||||
kill_part(r>>8);
|
||||
parts[i].life = rand()%60 + 60;
|
||||
}
|
||||
else if ( ((r&0xFF)==PT_WOOD) && (1>rand()%20) && (abs(rx+ry)<=2) && (VINE_MODE || parts[i].tmp==1) )
|
||||
else if (surround_space && ((r&0xFF)==PT_WOOD) && (1>rand()%20) && (abs(rx+ry)<=2) && (VINE_MODE || parts[i].tmp==1) )
|
||||
{
|
||||
int nnx = rand()%3 -1;
|
||||
int nny = rand()%3 -1;
|
||||
|
Loading…
Reference in New Issue
Block a user