This should fix PLNT lag just a little bit... (mostly after shooting through NEUT)
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@ -40,7 +40,7 @@ int update_PLNT(UPDATE_FUNC_ARGS) {
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kill_part(r>>8);
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kill_part(r>>8);
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parts[i].life = rand()%60 + 60;
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parts[i].life = rand()%60 + 60;
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}
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}
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else if ( ((r&0xFF)==PT_WOOD) && (1>rand()%20) && (abs(rx+ry)<=2) && (VINE_MODE || parts[i].tmp==1) )
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else if (surround_space && ((r&0xFF)==PT_WOOD) && (1>rand()%20) && (abs(rx+ry)<=2) && (VINE_MODE || parts[i].tmp==1) )
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{
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{
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int nnx = rand()%3 -1;
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int nnx = rand()%3 -1;
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int nny = rand()%3 -1;
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int nny = rand()%3 -1;
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