Fix messed up revert
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59a78621d9
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@ -3922,13 +3922,10 @@ void Simulation::update_particles_i(int start, int inc)
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y = (int)(parts[i].y+0.5f);
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y = (int)(parts[i].y+0.5f);
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}
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}
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#endif
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#endif
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<<<<<<< HEAD
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if(legacy_enable)//if heat sim is off
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if(legacy_enable)//if heat sim is off
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Element::legacyUpdate(this, i,x,y,surround_space,nt, parts, pmap);
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Element::legacyUpdate(this, i,x,y,surround_space,nt, parts, pmap);
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=======
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//if (legacy_enable)//if heat sim is off
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//update_legacy_all(this, i,x,y,surround_space,nt, parts, pmap); //TODO:pop
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>>>>>>> parent of d6fe7fa... Basic realistic heat and latent heat support.
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killed:
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killed:
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if (parts[i].type == PT_NONE)//if its dead, skip to next particle
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if (parts[i].type == PT_NONE)//if its dead, skip to next particle
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