BOMB: use kill_part instead of delete_part, fixes #432
this was the only element to use delete_part. Only brush drawing should ever use delete_part
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@ -68,7 +68,7 @@ int Element_BOMB::update(UPDATE_FUNC_ARGS)
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if ((pow((float)nxi,2))/(pow((float)rad,2))+(pow((float)nxj,2))/(pow((float)rad,2))<=1)
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if ((pmap[y+nxj][x+nxi]&0xFF)!=PT_DMND && (pmap[y+nxj][x+nxi]&0xFF)!=PT_CLNE && (pmap[y+nxj][x+nxi]&0xFF)!=PT_PCLN && (pmap[y+nxj][x+nxi]&0xFF)!=PT_BCLN && (pmap[y+nxj][x+nxi]&0xFF)!=PT_VIBR)
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{
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sim->delete_part(x+nxi, y+nxj);
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sim->kill_part(pmap[y+nxj][x+nxi]>>8);
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sim->pv[(y+nxj)/CELL][(x+nxi)/CELL] += 0.1f;
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nb = sim->create_part(-3, x+nxi, y+nxj, PT_EMBR);
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if (nb!=-1)
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