Fix FIGH loading and bad variable names

This commit is contained in:
Simon Robertshaw 2011-10-26 21:34:24 +01:00
parent e2c9882692
commit 5ab1ab8b46
2 changed files with 22 additions and 7 deletions

View File

@ -985,11 +985,26 @@ int parse_save(void *save, int size, int replace, int x0, int y0, unsigned char
{
STKM_init_legs(&player, i-1);
player.spwn = 1;
player.elem = PT_DUST;
}
else if (parts[i-1].type == PT_STKM2)
{
STKM_init_legs(&player2, i-1);
player2.spwn = 1;
player2.elem = PT_DUST;
}
else if (parts[i-1].type == PT_FIGH)
{
unsigned char fcount = 0;
while (fcount < 100 && fcount < (fighcount+1) && fighters[fcount].spwn==1) fcount++;
if (fcount < 100 && fighters[fcount].spwn==0)
{
parts[i-1].tmp = fcount;
fighters[fcount].spwn = 1;
fighters[fcount].elem = PT_DUST;
fighcount++;
STKM_init_legs(&(fighters[fcount]), i-1);
}
}
if (ver<48 && (ty==OLD_PT_WIND || (ty==PT_BRAY&&parts[i-1].life==0)))

View File

@ -1029,9 +1029,9 @@ inline int create_part(int p, int x, int y, int tv)//the function for creating a
}
if (t==PT_FIGH)
{
unsigned char cunt = 0;
while (cunt < 100 && cunt < (fighcount+1) && fighters[cunt].spwn==1) cunt++;
if (cunt < 100 && fighters[cunt].spwn==0)
unsigned char fcount = 0;
while (fcount < 100 && fcount < (fighcount+1) && fighters[fcount].spwn==1) fcount++;
if (fcount < 100 && fighters[fcount].spwn==0)
{
parts[i].x = (float)x;
parts[i].y = (float)y;
@ -1040,11 +1040,11 @@ inline int create_part(int p, int x, int y, int tv)//the function for creating a
parts[i].vy = 0;
parts[i].life = 100;
parts[i].ctype = 0;
parts[i].tmp = cunt;
parts[i].tmp = fcount;
parts[i].temp = ptypes[t].heat;
STKM_init_legs(&fighters[cunt], i);
fighters[cunt].spwn = 1;
fighters[cunt].elem = PT_DUST;
STKM_init_legs(&fighters[fcount], i);
fighters[fcount].spwn = 1;
fighters[fcount].elem = PT_DUST;
fighcount++;
return i;