Make damp sponge much less flammable
Also make evaporation cool the sponge better
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0aa4970b33
commit
59d9071e87
@ -1,7 +1,7 @@
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#include <element.h>
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int update_SPNG(UPDATE_FUNC_ARGS) {
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int r, trade, rx, ry, tmp;
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int r, trade, rx, ry, tmp, np;
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if (pv[y/CELL][x/CELL]<=3&&pv[y/CELL][x/CELL]>=-3&&parts[i].temp<=374.0f)
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{
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for (rx=-1; rx<2; rx++)
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@ -62,21 +62,31 @@ int update_SPNG(UPDATE_FUNC_ARGS) {
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}
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}
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}
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for (rx=-1; rx<2; rx++)
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for (ry=-1; ry<2; ry++)
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if (x+rx>=0 && y+ry>0 && x+rx<XRES && y+ry<YRES && (rx || ry))
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{
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r = pmap[y+ry][x+rx];
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if ((r>>8)>=NPART || !r)
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continue;
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if ((r&0xFF)==PT_FIRE&&parts[i].life>0)
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tmp = 0;
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if (parts[i].life>0)
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{
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for (rx=-1; rx<2; rx++)
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for (ry=-1; ry<2; ry++)
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if (x+rx>=0 && y+ry>0 && x+rx<XRES && y+ry<YRES && (rx || ry))
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{
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if (parts[i].life<=2)
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parts[i].life --;
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parts[i].life -= parts[i].life/3;
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r = pmap[y+ry][x+rx];
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if ((r>>8)>=NPART || !r)
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continue;
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if ((r&0xFF)==PT_FIRE)
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{
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tmp++;
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if (parts[r>>8].life>60)
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parts[r>>8].life -= parts[r>>8].life/60;
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else if (parts[r>>8].life>2)
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parts[r>>8].life--;
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}
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}
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}
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if (parts[i].temp>=374)
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}
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if (tmp && parts[i].life>3)
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parts[i].life -= parts[i].life/3;
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if (tmp>1)
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tmp = tmp/2;
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if (tmp || parts[i].temp>=374)
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for (rx=-1; rx<2; rx++)
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for (ry=-1; ry<2; ry++)
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if (x+rx>=0 && y+ry>0 && x+rx<XRES && y+ry<YRES && (rx || ry))
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@ -88,10 +98,22 @@ int update_SPNG(UPDATE_FUNC_ARGS) {
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continue;
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if ((!r)&&parts[i].life>=1)//if nothing then create steam
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{
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create_part(-1,x+rx,y+ry,PT_WTRV);
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np = create_part(-1,x+rx,y+ry,PT_WTRV);
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if (np>-1)
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{
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parts[np].temp = parts[i].temp;
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tmp--;
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}
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parts[i].life--;
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parts[i].temp -= 40.0f;
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parts[i].temp -= 20.0f;
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}
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}
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if (tmp>0)
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{
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if (parts[i].life>tmp)
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parts[i].life -= tmp;
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else
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parts[i].life = 0;
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}
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return 0;
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}
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