Decorations are per particle TODO: remove references to the decorations buffer
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a6fe1a4832
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@ -329,6 +329,7 @@ struct particle
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int flags;
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int tmp;
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int tmp2;
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int dcolour;
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};
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typedef struct particle particle;
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@ -2946,6 +2946,7 @@ void draw_parts(pixel *vid)
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blendpixel(vid, nx+1, ny+1, cr, cg, cb, 112);
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blendpixel(vid, nx-1, ny+1, cr, cg, cb, 112);
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}
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blendpixel(vid, nx, ny, (parts[i].dcolour>>16)&0xFF, (parts[i].dcolour>>8)&0xFF, (parts[i].dcolour)&0xFF, (parts[i].dcolour>>24)&0xFF);
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}
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#endif
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}
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@ -3126,29 +3127,36 @@ void draw_walls(pixel *vid)
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void draw_decorations(pixel *vid_buf,pixel *decorations)
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{
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int i,r,g,b;
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/*int i,r,g,b;
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for (i=0; i<(XRES+BARSIZE)*YRES; i++)
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{
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r = PIXR(decorations[i]);
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g = PIXG(decorations[i]);
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b = PIXB(decorations[i]);
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r = (decorations[i]&0xFF0000)>>16;
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g = (decorations[i]&0x00FF00)>>8;
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b = decorations[i]&0x0000FF;
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if (r>0 || g>0 || b>0)
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vid_buf[i] = PIXRGB(r,g,b);
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}
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}*/
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}
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void create_decorations(pixel *decorations,int x, int y, int rx, int ry, int r, int g, int b)
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{
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int i,j;
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int i,j,rp;
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if (rx==0 && ry==0)
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{
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decorations[(y)*(XRES+BARSIZE)+(x)] = PIXRGB(r, g, b);
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rp = pmap[y][x];
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if ((rp>>8)>=NPART || !rp)
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return;
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parts[rp>>8].dcolour = ((255<<24)|(r<<16)|(g<<8)|b);//decorations[(y)*(XRES+BARSIZE)+(x)] = PIXRGB(r, g, b);
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return;
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}
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for (j=-ry; j<=ry; j++)
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for (i=-rx; i<=rx; i++)
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if(y+j>=0 && x+i>=0 && x+i<XRES && y+j<YRES)
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if ((CURRENT_BRUSH==CIRCLE_BRUSH && (pow(i,2))/(pow(rx,2))+(pow(j,2))/(pow(ry,2))<=1)||(CURRENT_BRUSH==SQUARE_BRUSH&&i*j<=ry*rx))
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decorations[(y+j)*(XRES+BARSIZE)+(x+i)] = PIXRGB(r, g, b);
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if ((CURRENT_BRUSH==CIRCLE_BRUSH && (pow(i,2))/(pow(rx,2))+(pow(j,2))/(pow(ry,2))<=1)||(CURRENT_BRUSH==SQUARE_BRUSH&&i*j<=ry*rx)){
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rp = pmap[y+j][x+i];
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if ((rp>>8)>=NPART || !rp)
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continue;
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parts[rp>>8].dcolour = ((255<<24)|(r<<16)|(g<<8)|b);
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}
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}
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void line_decorations(pixel *decorations,int x1, int y1, int x2, int y2, int rx, int ry, int r, int g, int b)
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{
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@ -4326,7 +4326,7 @@ unsigned int decorations_ui(pixel *vid_buf,pixel *decorations,int *bsx,int *bsy,
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my /= sdl_scale;
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memcpy(vid_buf,old_buf,(XRES+BARSIZE)*(YRES+MENUSIZE)*PIXELSIZE);
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draw_decorations(vid_buf,decorations);
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draw_parts(vid_buf);//draw_decorations(vid_buf,decorations);
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//ui_edit_process(mx, my, b, &box_R);
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//ui_edit_process(mx, my, b, &box_G);
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//ui_edit_process(mx, my, b, &box_B);
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