make saves private by default again
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parent
8f72ee829f
commit
58f8451b9e
@ -2,26 +2,62 @@
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#include "GameSave.h"
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#include "Client.h"
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SaveInfo::SaveInfo(SaveInfo & save) :
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userName(save.userName), name(save.name), Description(save.Description), date(
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save.date), Published(save.Published), id(save.id), votesUp(
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save.votesUp), votesDown(save.votesDown), gameSave(NULL), vote(save.vote), tags(save.tags), Comments(save.Comments), Views(save.Views), Version(save.Version) {
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SaveInfo::SaveInfo(SaveInfo & save):
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userName(save.userName),
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name(save.name),
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Description(save.Description),
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date(save.date),
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Published(save.Published),
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id(save.id),
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votesUp(save.votesUp),
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votesDown(save.votesDown),
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gameSave(NULL),
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vote(save.vote),
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tags(save.tags),
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Comments(save.Comments),
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Views(save.Views),
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Version(save.Version)
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{
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if(save.gameSave)
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gameSave = new GameSave(*save.gameSave);
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}
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SaveInfo::SaveInfo(int _id, int _date, int _votesUp, int _votesDown, std::string _userName,
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std::string _name) :
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id(_id), votesUp(_votesUp), votesDown(_votesDown), userName(_userName), name(
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_name), Description(""), date(_date), Published(
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true), gameSave(NULL), vote(0), tags(), Comments(0), Views(0), Version(0) {
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SaveInfo::SaveInfo(int _id, int _date, int _votesUp, int _votesDown, std::string _userName, std::string _name):
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id(_id),
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votesUp(_votesUp),
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votesDown(_votesDown),
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userName(_userName),
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name(_name),
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Description(""),
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date(_date),
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Published(false),
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gameSave(NULL),
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vote(0),
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tags(),
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Comments(0),
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Views(0),
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Version(0)
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{
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}
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SaveInfo::SaveInfo(int _id, int date_, int _votesUp, int _votesDown, int _vote, std::string _userName,
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std::string _name, std::string description_, bool published_, std::vector<std::string> tags_) :
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id(_id), votesUp(_votesUp), votesDown(_votesDown), userName(_userName), name(
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_name), Description(description_), date(date_), Published(
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published_), gameSave(NULL), vote(_vote), tags(tags_), Views(0), Comments(0), Version(0) {
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SaveInfo::SaveInfo(int _id, int date_, int _votesUp, int _votesDown, int _vote, std::string _userName, std::string _name, std::string description_, bool published_, std::vector<std::string> tags_):
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id(_id),
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votesUp(_votesUp),
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votesDown(_votesDown),
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userName(_userName),
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name(_name),
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Description(description_),
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date(date_),
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Published(published_),
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gameSave(NULL),
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vote(_vote),
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tags(tags_),
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Comments(0),
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Views(0),
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Version(0)
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{
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}
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SaveInfo::~SaveInfo()
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@ -32,25 +68,30 @@ SaveInfo::~SaveInfo()
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}
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}
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void SaveInfo::SetName(std::string name) {
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void SaveInfo::SetName(std::string name)
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{
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this->name = name;
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}
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std::string SaveInfo::GetName() {
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std::string SaveInfo::GetName()
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{
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return name;
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}
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void SaveInfo::SetDescription(std::string description) {
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void SaveInfo::SetDescription(std::string description)
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{
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Description = description;
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}
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std::string SaveInfo::GetDescription() {
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std::string SaveInfo::GetDescription()
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{
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return Description;
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}
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void SaveInfo::SetPublished(bool published) {
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void SaveInfo::SetPublished(bool published)
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{
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Published = published;
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}
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bool SaveInfo::GetPublished() {
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bool SaveInfo::GetPublished()
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{
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return Published;
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}
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@ -63,39 +104,49 @@ int SaveInfo::GetVote()
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return vote;
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}
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void SaveInfo::SetUserName(std::string userName) {
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void SaveInfo::SetUserName(std::string userName)
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{
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this->userName = userName;
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}
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std::string SaveInfo::GetUserName() {
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std::string SaveInfo::GetUserName()
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{
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return userName;
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}
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void SaveInfo::SetID(int id) {
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void SaveInfo::SetID(int id)
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{
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this->id = id;
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}
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int SaveInfo::GetID() {
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int SaveInfo::GetID()
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{
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return id;
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}
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void SaveInfo::SetVotesUp(int votesUp) {
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void SaveInfo::SetVotesUp(int votesUp)
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{
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this->votesUp = votesUp;
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}
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int SaveInfo::GetVotesUp() {
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int SaveInfo::GetVotesUp()
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{
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return votesUp;
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}
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void SaveInfo::SetVotesDown(int votesDown) {
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void SaveInfo::SetVotesDown(int votesDown)
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{
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this->votesDown = votesDown;
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}
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int SaveInfo::GetVotesDown() {
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int SaveInfo::GetVotesDown()
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{
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return votesDown;
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}
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void SaveInfo::SetVersion(int version) {
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void SaveInfo::SetVersion(int version)
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{
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this->Version = version;
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}
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int SaveInfo::GetVersion() {
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int SaveInfo::GetVersion()
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{
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return Version;
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}
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