fix multiple deco presets being able to be selected at once, fix "Decorations: Enable" coming up every time you open the deco editor, presets deselected when you leave editor
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e0d982367b
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5773e6afb5
@ -798,6 +798,8 @@ bool GameModel::GetPaused()
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}
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}
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void GameModel::SetDecoration(bool decorationState)
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void GameModel::SetDecoration(bool decorationState)
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{
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if (ren->decorations_enable != decorationState)
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{
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{
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ren->decorations_enable = decorationState?1:0;
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ren->decorations_enable = decorationState?1:0;
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notifyDecorationChanged();
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notifyDecorationChanged();
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@ -807,6 +809,7 @@ void GameModel::SetDecoration(bool decorationState)
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else
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else
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SetInfoTip("Decorations Layer: Off");
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SetInfoTip("Decorations Layer: Off");
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}
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}
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}
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bool GameModel::GetDecoration()
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bool GameModel::GetDecoration()
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{
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{
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@ -741,6 +741,7 @@ void GameView::NotifyColourSelectorVisibilityChanged(GameModel * sender)
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AddComponent(button);
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AddComponent(button);
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}
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}
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AddComponent(colourPicker);
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AddComponent(colourPicker);
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c->SetActiveColourPreset(-1);
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}
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}
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}
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}
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@ -753,15 +754,9 @@ void GameView::NotifyColourPresetsChanged(GameModel * sender)
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int preset;
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int preset;
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ColourPresetAction(GameView * _v, int preset) : preset(preset) { v = _v; }
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ColourPresetAction(GameView * _v, int preset) : preset(preset) { v = _v; }
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void ActionCallback(ui::Button * sender_)
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void ActionCallback(ui::Button * sender_)
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{
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ToolButton *sender = (ToolButton*)sender_;
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if(sender->GetSelectionState() == 0)
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{
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{
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v->c->SetActiveColourPreset(preset);
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v->c->SetActiveColourPreset(preset);
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v->c->SetColour(sender->Appearance.BackgroundInactive);
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v->c->SetColour(sender_->Appearance.BackgroundInactive);
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}
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else
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sender->SetSelectionState(0);
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}
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}
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};
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};
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