Prevent mouse up from leaving a little blob, fixes #130
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@ -1113,7 +1113,7 @@ void GameView::OnMouseUp(int x, int y, unsigned button)
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if(drawMode == DrawPoints)
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if(drawMode == DrawPoints)
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{
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{
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c->ToolClick(toolIndex, ui::Point(x, y));
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c->ToolClick(toolIndex, ui::Point(x, y));
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pointQueue.push(new ui::Point(x, y));
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//pointQueue.push(new ui::Point(x, y));
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}
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}
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if(drawModeReset)
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if(drawModeReset)
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{
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{
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