placing zoom window cancels shift-lines
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02e1969ef2
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5654425637
@ -1096,7 +1096,11 @@ void GameView::OnMouseDown(int x, int y, unsigned button)
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void GameView::OnMouseUp(int x, int y, unsigned button)
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{
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if (zoomEnabled && !zoomCursorFixed)
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{
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zoomCursorFixed = true;
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drawMode = DrawPoints;
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isMouseDown = false;
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}
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else
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{
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if (selectMode != SelectNone)
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