placing zoom window cancels shift-lines

This commit is contained in:
jacob1 2014-10-31 12:47:26 -04:00
parent 02e1969ef2
commit 5654425637

View File

@ -1096,7 +1096,11 @@ void GameView::OnMouseDown(int x, int y, unsigned button)
void GameView::OnMouseUp(int x, int y, unsigned button)
{
if (zoomEnabled && !zoomCursorFixed)
{
zoomCursorFixed = true;
drawMode = DrawPoints;
isMouseDown = false;
}
else
{
if (selectMode != SelectNone)