Display numeric value of ctype instead of element name translation for elements which use it as wavelengths
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@ -2074,6 +2074,10 @@ void GameView::OnDraw()
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int ctype = sample.particle.ctype;
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if (sample.particle.type == PT_PIPE || sample.particle.type == PT_PPIP)
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ctype = sample.particle.tmp&0xFF;
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if (sample.particle.type == PT_PHOT || sample.particle.type == PT_BIZR || sample.particle.type == PT_BIZRG || sample.particle.type == PT_BIZRS || sample.particle.type == PT_FILT || sample.particle.type == PT_BRAY)
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wavelengthGfx = ctype;
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if(showDebug)
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{
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if (sample.particle.type == PT_LAVA && c->IsValidElement(ctype))
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@ -2094,7 +2098,9 @@ void GameView::OnDraw()
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else
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{
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sampleInfo << c->ElementResolve(sample.particle.type, sample.particle.ctype);
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if (c->IsValidElement(ctype))
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if (wavelengthGfx)
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sampleInfo << " (" << ctype << ")";
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else if (c->IsValidElement(ctype))
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sampleInfo << " (" << c->ElementResolve(ctype, -1) << ")";
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else
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sampleInfo << " ()";
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@ -2117,10 +2123,6 @@ void GameView::OnDraw()
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sampleInfo << ", Temp: " << std::fixed << sample.particle.temp - 273.15f << " C";
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sampleInfo << ", Pressure: " << std::fixed << sample.AirPressure;
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}
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if (sample.particle.type == PT_PHOT || sample.particle.type == PT_BIZR || sample.particle.type == PT_BIZRG || sample.particle.type == PT_BIZRS)
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wavelengthGfx = sample.particle.ctype;
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if (sample.particle.type == PT_FILT && sample.particle.ctype)
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wavelengthGfx = sample.particle.ctype;
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}
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else if (sample.WallType)
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{
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