From 54a2abce3bfc828f40eb7b13844ba5010c024ade Mon Sep 17 00:00:00 2001 From: jacob1 Date: Sun, 11 Jul 2021 18:04:51 -0400 Subject: [PATCH] Default drawfrequency to 0, because of frame drop issues Very apparent when using LIGH, which only stays on screen for one frame. Sometimes LIGH rendering is skipped entirely. --- src/PowderToySDL.cpp | 6 ------ 1 file changed, 6 deletions(-) diff --git a/src/PowderToySDL.cpp b/src/PowderToySDL.cpp index f9ad3de07..93b39de89 100644 --- a/src/PowderToySDL.cpp +++ b/src/PowderToySDL.cpp @@ -201,12 +201,6 @@ void SDLOpen() desktopWidth = rect.w; desktopHeight = rect.h; } - - SDL_DisplayMode displayMode; - if (!SDL_GetCurrentDisplayMode(displayIndex, &displayMode) && displayMode.refresh_rate >= 60) - { - ui::Engine::Ref().SetDrawingFrequencyLimit(displayMode.refresh_rate); - } } #ifdef WIN