Prevent save as current name from showing if there is no save loaded

This commit is contained in:
Simon Robertshaw 2012-08-06 22:27:09 +01:00
parent a8dcc7a070
commit 51657b8575

View File

@ -852,7 +852,7 @@ void GameController::SaveAsCurrent()
//c->LoadSave(&save);
}
};
if(gameModel->GetSave() && gameModel->GetUser().Username != gameModel->GetSave()->GetUserName())
if(!gameModel->GetSave() || gameModel->GetUser().Username != gameModel->GetSave()->GetUserName())
{
OpenSaveWindow();
}