TPT: Add PROP_NOAMBHEAT to prevent certain elements from being heated by Ambient heat 8397b6e51a
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@ -35,6 +35,7 @@
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#define PROP_LIFE_KILL 0x08000 //2^15 Kill when life value is <= zero
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#define PROP_LIFE_KILL 0x08000 //2^15 Kill when life value is <= zero
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#define PROP_LIFE_KILL_DEC 0x10000 //2^16 Kill when life value is decremented to <= zero
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#define PROP_LIFE_KILL_DEC 0x10000 //2^16 Kill when life value is decremented to <= zero
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#define PROP_SPARKSETTLE 0x20000 //2^17 Allow Sparks/Embers to settle
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#define PROP_SPARKSETTLE 0x20000 //2^17 Allow Sparks/Embers to settle
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#define PROP_NOAMBHEAT 0x40000 //2^18 Don't transfer or receive heat from ambient heat.
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#define FLAG_STAGNANT 1
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#define FLAG_STAGNANT 1
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#define FLAG_SKIPMOVE 0x2 // skip movement for one frame, only implemented for PHOT
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#define FLAG_SKIPMOVE 0x2 // skip movement for one frame, only implemented for PHOT
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@ -3134,7 +3134,7 @@ void Simulation::update_particles_i(int start, int inc)
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{
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{
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float c_Cm = 0.0f;
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float c_Cm = 0.0f;
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#endif
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#endif
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if (aheat_enable)
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if (aheat_enable && !(elements[t].Properties&PROP_NOAMBHEAT))
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{
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{
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#ifdef REALISTIC
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#ifdef REALISTIC
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c_heat = parts[i].temp*96.645/elements[t].HeatConduct*gel_scale*fabs(elements[t].Weight) + hv[y/CELL][x/CELL]*100*(pv[y/CELL][x/CELL]+273.15f)/256;
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c_heat = parts[i].temp*96.645/elements[t].HeatConduct*gel_scale*fabs(elements[t].Weight) + hv[y/CELL][x/CELL]*100*(pv[y/CELL][x/CELL]+273.15f)/256;
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@ -31,7 +31,7 @@ Element_FILT::Element_FILT()
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Description = "Filter for photons, changes the color.";
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Description = "Filter for photons, changes the color.";
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State = ST_SOLID;
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State = ST_SOLID;
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Properties = TYPE_SOLID;
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Properties = TYPE_SOLID | PROP_NOAMBHEAT;
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LowPressure = IPL;
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LowPressure = IPL;
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LowPressureTransition = NT;
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LowPressureTransition = NT;
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@ -74,4 +74,4 @@ int Element_FILT::graphics(GRAPHICS_FUNC_ARGS)
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}
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}
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Element_FILT::~Element_FILT() {}
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Element_FILT::~Element_FILT() {}
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