Make aheat in HEAT view less intense
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@ -1336,7 +1336,7 @@ void draw_air(pixel *vid)
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{
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{
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float ttemp = hv[y][x]+(-MIN_TEMP);
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float ttemp = hv[y][x]+(-MIN_TEMP);
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int caddress = restrict_flt((int)( restrict_flt(ttemp, 0.0f, MAX_TEMP+(-MIN_TEMP)) / ((MAX_TEMP+(-MIN_TEMP))/1024) ) *3, 0.0f, (1024.0f*3)-3);
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int caddress = restrict_flt((int)( restrict_flt(ttemp, 0.0f, MAX_TEMP+(-MIN_TEMP)) / ((MAX_TEMP+(-MIN_TEMP))/1024) ) *3, 0.0f, (1024.0f*3)-3);
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c = PIXRGB((unsigned char)color_data[caddress], (unsigned char)color_data[caddress+1], (unsigned char)color_data[caddress+2]);
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c = PIXRGB((int)((unsigned char)color_data[caddress]*0.7f), (int)((unsigned char)color_data[caddress+1]*0.7f), (int)((unsigned char)color_data[caddress+2]*0.7f));
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//c = PIXRGB(clamp_flt(fabsf(vx[y][x]), 0.0f, 8.0f),//vx adds red
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//c = PIXRGB(clamp_flt(fabsf(vx[y][x]), 0.0f, 8.0f),//vx adds red
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// clamp_flt(hv[y][x], 0.0f, 1600.0f),//heat adds green
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// clamp_flt(hv[y][x], 0.0f, 1600.0f),//heat adds green
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// clamp_flt(fabsf(vy[y][x]), 0.0f, 8.0f));//vy adds blue
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// clamp_flt(fabsf(vy[y][x]), 0.0f, 8.0f));//vy adds blue
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