Fix crash - uninitialized (and not needed) variable

This commit is contained in:
jacob1 2012-09-18 21:11:34 -04:00 committed by Simon Robertshaw
parent 640a61b3b4
commit 4be80a3c7c

View File

@ -518,7 +518,7 @@ wall_type * Renderer_wtypes = LoadWalls(Renderer_wtypesCount);
VideoBuffer * Renderer::WallIcon(int wallID, int width, int height) VideoBuffer * Renderer::WallIcon(int wallID, int width, int height)
{ {
int x, y, i, j, cr, cg, cb; int i, j, cr, cg, cb;
int wt = wallID; int wt = wallID;
if (wt<0 || wt>=Renderer_wtypesCount) if (wt<0 || wt>=Renderer_wtypesCount)
return 0; return 0;
@ -578,7 +578,7 @@ VideoBuffer * Renderer::WallIcon(int wallID, int width, int height)
for (j=0; j<height; j++) for (j=0; j<height; j++)
for (i=0; i<width; i++) for (i=0; i<width; i++)
{ {
if (!((y*CELL+j)%2) && !((x*CELL+i)%2)) if (!(j%2) && !(i%2))
newTexture->SetPixel(i, j, PIXR(pc), PIXG(pc), PIXB(pc), 255); newTexture->SetPixel(i, j, PIXR(pc), PIXG(pc), PIXB(pc), 255);
else else
newTexture->SetPixel(i, j, 0x80, 0x80, 0x80, 255); newTexture->SetPixel(i, j, 0x80, 0x80, 0x80, 255);