Fix crash - uninitialized (and not needed) variable
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640a61b3b4
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@ -518,7 +518,7 @@ wall_type * Renderer_wtypes = LoadWalls(Renderer_wtypesCount);
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VideoBuffer * Renderer::WallIcon(int wallID, int width, int height)
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VideoBuffer * Renderer::WallIcon(int wallID, int width, int height)
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{
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{
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int x, y, i, j, cr, cg, cb;
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int i, j, cr, cg, cb;
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int wt = wallID;
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int wt = wallID;
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if (wt<0 || wt>=Renderer_wtypesCount)
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if (wt<0 || wt>=Renderer_wtypesCount)
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return 0;
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return 0;
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@ -578,7 +578,7 @@ VideoBuffer * Renderer::WallIcon(int wallID, int width, int height)
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for (j=0; j<height; j++)
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for (j=0; j<height; j++)
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for (i=0; i<width; i++)
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for (i=0; i<width; i++)
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{
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{
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if (!((y*CELL+j)%2) && !((x*CELL+i)%2))
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if (!(j%2) && !(i%2))
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newTexture->SetPixel(i, j, PIXR(pc), PIXG(pc), PIXB(pc), 255);
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newTexture->SetPixel(i, j, PIXR(pc), PIXG(pc), PIXB(pc), 255);
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else
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else
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newTexture->SetPixel(i, j, 0x80, 0x80, 0x80, 255);
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newTexture->SetPixel(i, j, 0x80, 0x80, 0x80, 255);
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